Conquest of the Empire

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Conquest of the Empire places players in the embattled provinces of Rome in the 2nd century A.D. Each player is a contending Caesar whose mission is to rally generals to victory over all other Caesars. Players must lead legions of infantry, cavalry, and catapults into new territories. The reward for conquering a territory is an increase in tribute funds used to purchase new pieces. The object is to become the new Emperor of Rome by eliminating all other contending Caesars.

Components

Setup

  1. Place the gameboard on a large flat surface.
  2. Choose countries: The 6 provinces containing red 10s are Home Provinces (Macedonia, Galatia, Egyptus, Hispania, Italia, Numidia).
  3. Starting setup depends on player count (2-6 players use different Home Provinces).
  4. Each player chooses a color, takes 1 Caesar, 6 generals, 4 silver infantry units, and 1 fortified city.
  5. Place your Caesar, generals, and fortified city in your Home Province.
  6. Place a control marker of your color on the Tribute Scale.

Turn Structure

Each turn follows a 6-part action sequence:

  1. Movement
  2. Combat (and Retreat Option)
  3. Winning a Battle
  4. Collect Tribute
  5. Destroy Cities
  6. Purchase New Pieces / Inflation / Place New Pieces

Actions

Movement:

Combat:

Roads and Cities:

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Combat Chart:

Combat Advantage Infantry Cavalry Land Cavalry Sea Catapult Galley
No advantage 4+ 3+ 4+ 3+ 3+
+1 Advantage 3+ 3+ 3+ 3+ 3+
+2 Advantage 2+ 2+ 3+ No Roll 3+
+3 Advantage No Roll No Roll No Roll No Roll No Roll