Conflict

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Overview

Conflict is a Parker Brothers war game where 2, 3, or 4 players compete on a grid-based board representing land and water territories. The objective is to eliminate all opponents by capturing all their pieces or occupying their home circles. Players command land pieces (infantry), an anti-aircraft gun, and battleships across a board of land and water areas.

Components

Setup

  1. Open the board on any table. Players sit on different sides of the table.
  2. Each player places all of their pieces in their starting area (home circle) in the corner of the board: 10 land pieces, 1 anti-aircraft gun, and 5 battleships.
  3. The dice determine who goes first based on the highest total thrown.

Turn Structure

On each turn, a player:

  1. Rolls both dice and moves any pieces along the land route (brown squares) to the land area and water route (blue), or to the water areas (blue squares). Pieces on land may not enter water areas and water pieces may not enter land areas unless going by other routes.
  2. To enter a zone, the player places pieces in the home circle and moves the adjacent square to the other area.

A player must always move two pieces, as the sum of the dice may never be applied to a single piece. Exception: if a player has only one piece left, they may move it the total of both dice.

Actions

Movement of Pieces:

Value of Pieces:

Doubles:

Re-entry of Pieces:

Scoring / Victory Conditions

The player who eliminates all opponents by capturing all their pieces or occupying their home circles wins the game.

Special Rules & Edge Cases

Mines:

Alliances:

Bridges:

Player Reference

Piece Captures Captured By
Land piece Other land pieces, air pieces Other land pieces, planes
Anti-aircraft gun (plane) Any land, water, or air piece Land pieces, other planes
Battleship (water) Other water pieces only Other water pieces, planes