Conflict of Heroes: Storms of Steel! – Kursk 1943

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Conflict of Heroes: Storms of Steel! covers the massive tank battles around Kursk in 1943 on the Eastern Front. Building on the Awakening the Bear system, this game adds extensive armor combat rules, expanded vehicle units, and new terrain. Each counter represents a squad, gun, or vehicle. Players alternate activating individual units using action points, with the game’s signature accessible wargame design.

Components

Setup

Same as Awakening the Bear: select a firefight scenario, set up the map, place units, distribute CAPs.

Turn Structure

Identical to the base system: alternating unit activation with 7 APs per unit per round, plus shared CAP pool.

Actions

All actions from Awakening the Bear, plus expanded vehicle rules:

Action AP Cost Effect
Move Varies Move unit to adjacent hex
Fire 1 AP Attack enemy in range/LOS
Assault Move 2 AP Move and fire combined
Rally 1 AP Remove hit markers
Opportunity Fire 0 AP React to enemy movement
Vehicle Overrun Varies Tanks move through enemy infantry hexes

Armor Combat

Scoring / Victory Conditions

Per firefight scenario: VP from controlling objectives and eliminating enemy units.

Special Rules & Edge Cases

Player Reference

Armor Values
Front: Strongest
Flank: Moderate
Rear: Weakest
Unit Budget: 7 APs per unit per round
CAPs: Shared pool for flexibility