AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Conflict of Heroes: Storms of Steel! covers the massive tank battles around Kursk in 1943 on the Eastern Front. Building on the Awakening the Bear system, this game adds extensive armor combat rules, expanded vehicle units, and new terrain. Each counter represents a squad, gun, or vehicle. Players alternate activating individual units using action points, with the game’s signature accessible wargame design.
Same as Awakening the Bear: select a firefight scenario, set up the map, place units, distribute CAPs.
Identical to the base system: alternating unit activation with 7 APs per unit per round, plus shared CAP pool.
All actions from Awakening the Bear, plus expanded vehicle rules:
| Action | AP Cost | Effect |
|---|---|---|
| Move | Varies | Move unit to adjacent hex |
| Fire | 1 AP | Attack enemy in range/LOS |
| Assault Move | 2 AP | Move and fire combined |
| Rally | 1 AP | Remove hit markers |
| Opportunity Fire | 0 AP | React to enemy movement |
| Vehicle Overrun | Varies | Tanks move through enemy infantry hexes |
Per firefight scenario: VP from controlling objectives and eliminating enemy units.
| Armor Values |
|---|
| Front: Strongest |
| Flank: Moderate |
| Rear: Weakest |
| Unit Budget: 7 APs per unit per round |
| CAPs: Shared pool for flexibility |