Concordia
Overview
Concordia is a strategy game where players are Roman dynasties expanding their trade networks across the Mediterranean. On each turn, a player plays exactly one personality card from their hand to take an action (move colonists, build houses, produce goods, trade, or buy new cards). Played cards go to a discard pile; the Tribune card recovers all played cards. The game ends when someone buys the last card from the display or builds their 15th house. Scoring is driven by the cards you’ve collected — each card is associated with a Roman god who rewards a specific achievement (provinces settled, colonists deployed, goods diversity, etc.). The player with the most victory points wins.
Components
- 1 double-sided game board: Imperium (3-5 players) / Italia (2-4 players)
- 110 wooden pieces in 5 player colors (red, green, yellow, blue, black), per player:
- 3 sea colonists
- 3 land colonists
- 15 houses
- 1 scoring marker
- 80 wooden goods units: brick, food, tool, wine, cloth
- 72 cards total:
- 35 starting cards (7 per player)
- 30 cards for sale (decks I–V, adjusted by player count)
- 1 Concordia card
- 1 Praefectus Magnus card
- 5 player aids
- 30 city tokens
- 24 bonus markers (province tiles)
- 5 storehouses
- Coins in denominations of 1, 2, 5, and 10 sestertii
Setup
Setup details are in the quick intro sheet. Key points:
- Choose the correct board side based on player count (Imperium for 3-5, Italia for 2-4).
- Remove cards for sale that aren’t needed for the current player count.
- Randomly determine the start player.
- The last player (to the right of the start player) receives the Praefectus Magnus card.
- Each player starts with 7 personality cards in hand, colonists in Roma, and goods in their storehouse.
Turn Structure
Players take turns clockwise. On your turn, play exactly 1 personality card from your hand and execute its action. The played card goes face-up onto your personal discard pile (only the top card is visible). When you play Tribune, you recover all previously played cards back to your hand.
Actions
Tribune
- Recover cards: Take all previously played cards back into your hand. If you recover more than 3 cards (counting the Tribune itself), gain 1 sestertius per card past the 3rd.
- Optional — Build 1 colonist: Pay 1 food + 1 tool to place a new land or sea colonist from your storehouse into Roma.
Architect
- Move colonists: The number of colonists you have on the board equals your total movement steps. Freely allocate steps among your colonists. Land colonists move along brown lines only; sea colonists along blue lines only. A colonist’s first step moves it from a city onto an adjacent line; further steps move through cities and onto next lines. A colonist cannot end movement on a line occupied by another colonist, but may move through occupied lines (counting them toward movement).
- Build houses (after all movement): Build houses in cities adjacent to any of your colonists. Cost per house:
- Goods: 1 food in a brick city; 1 brick + the city’s good type in every other city.
- Coins: 1 sestertius (brick city), 2 (food city), 3 (tool city), 4 (wine city), 5 (cloth city).
- If a city already has houses, multiply the coin cost by the total number of houses that will be in the city after building (e.g., building the 4th house costs ×4 coins).
- Goods cost is not multiplied.
- You may only have 1 house per city. You may never build in Roma.
Prefect
Choose one:
- a) Produce: Choose an active province (bonus marker shows goods symbol). Flip its bonus marker to the coin side. You receive 1 unit of the good shown on the bonus marker as a bonus. Then all houses in that province (regardless of owner) each produce 1 unit of their city’s good.
- b) Collect cash bonus: Receive 1 sestertius for every visible coin on bonus markers across the board. Then flip all bonus markers back to their goods side.
Colonist
Choose one:
- a) Place new colonists: Pay 1 food + 1 tool each. Place them in Roma or any city where you own a house.
- b) Collect money: Receive 5 sestertii + 1 sestertius per colonist you have on the board.
Mercator
- Receive 3 sestertii from the bank (5 sestertii if it’s a purchased Mercator).
- Trade up to 2 types of goods with the bank (buy, sell, or one of each). No limit on quantity per type except available storehouse space. Fixed prices are printed on the storehouse roof:
- Brick: 3, Food: 4, Tool: 5, Wine: 6, Cloth: 7
Diplomat
Execute the action of the personality card currently visible on top of another player’s discard pile, as if you played it yourself. You cannot copy a player who has no visible card (just played Tribune or Diplomat).
Senator
Purchase up to 2 personality cards from the display. The cost of each card = goods shown in the red field on the card + goods shown beneath the card’s position on the board (a “?” means any good of your choice). After purchasing, remaining cards slide left to fill gaps, and the display refills to 7 from the stack.
Consul
Purchase exactly 1 personality card from the display. The cost = only the goods in the card’s red field (ignore the board position cost). Cards shift and refill as with Senator.
Specialists (Mason, Farmer, Smith, Vintner, Weaver)
All of your houses in the matching city type produce 1 unit of their good each.
Scoring / Victory Conditions
Game End Triggers
The game ends when a player either:
- Purchases the last card from the display, or
- Builds their 15th house.
That player receives the Concordia card (worth 7 VP). All other players take one final turn, then scoring begins.
Final Scoring
Each personality card is associated with a Roman god. For each god, count the achievement, then multiply by the number of cards you have for that god:
| God |
Reward per Card |
| Vesta |
1 VP per full 10 sestertii (cash + value of all stored goods at market price) |
| Jupiter |
1 VP per house in a non-brick city (max 15 VP per card) |
| Saturnus |
1 VP per province where you have at least 1 house (Imperium max 12, Italia max 11 per card) |
| Mercurius |
2 VP per type of good your houses produce (max 10 VP per card) |
| Mars |
2 VP per colonist you have on the board (max 12 VP per card) |
| Minerva |
VP per house of the matching city type, as printed on the specialist card |
The Concordia card is worth a flat 7 VP.
Tiebreaker: The tied player who owns (or would next receive) the Praefectus Magnus wins.
Special Rules & Edge Cases
Praefectus Magnus
- When you play a Prefect to produce (option a) while holding the Praefectus Magnus, you receive double the bonus (2 units instead of 1). City production is unaffected.
- After using it, pass it to the player on your right.
- You must use it when producing — you cannot forego the double bonus to keep it.
- If you choose the cash bonus (option b), the Praefectus Magnus is not activated and stays with you. You cannot double the cash bonus.
Storehouse
- 12 storage spaces total. Each holds 1 colonist or 1 unit of goods.
- At game start, 4 spaces are occupied by colonists (in reserve). Placing colonists on the board frees spaces.
- You cannot discard goods to make room.
- If you receive more goods than you have space, choose which to take — but you must fill all available spaces.
Trade and Stockpile
- Players may not trade goods with each other.
- Goods and coins are unlimited in supply.
- Colonists are limited to 6 per player.
- When a player plays Tribune for the first time, they score all their cards immediately on the VP track.
- After all players have done this, compare: 1st place gets 2 sestertii, 2nd place gets 1 sestertius (ties share rewards). Then reset all scoring markers to zero.
- Skip this in experienced games.
Card Display
- When cards are purchased, remaining cards slide left to fill gaps. New cards are drawn from the stack to refill to 7.
- Cards for sale are adjusted by player count before the game begins.
Player Reference
Goods Prices (for Mercator trades and Vesta scoring)
| Good | Price |
|——|——-|
| Brick | 3 sestertii |
| Food | 4 sestertii |
| Tool | 5 sestertii |
| Wine | 6 sestertii |
| Cloth | 7 sestertii |
House Building Costs
| City Type | Goods Cost | Base Coin Cost |
|———–|———–|—————-|
| Brick | 1 food | 1 sestertius |
| Food | 1 brick + 1 food | 2 sestertii |
| Tool | 1 brick + 1 tool | 3 sestertii |
| Wine | 1 brick + 1 wine | 4 sestertii |
| Cloth | 1 brick + 1 cloth | 5 sestertii |
Coin cost is multiplied by the total houses that will be in the city after building.
Personality Cards (Starting Hand — 7 cards)
Tribune, Architect, Prefect, Colonist, Mercator, Diplomat, Senator
Scoring Gods Summary
| God | Rewards |
|—–|———|
| Vesta | 1 VP / 10 sestertii (cash + goods value) |
| Jupiter | 1 VP / non-brick house |
| Saturnus | 1 VP / province with a house |
| Mercurius | 2 VP / good type produced |
| Mars | 2 VP / colonist on board |
| Minerva | VP per house of matching type (per card) |