AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Concilium Urbis is a city-building game with a voting mechanism. Players build their own cities while participating in a council that votes on laws affecting all players. The game features simple rules that maintain strategic depth through the interaction of building, production, and legislative phases. The game is played over multiple rounds with four distinct phases each.
Each round has 4 phases:
Reveal two new law cards that will change the central scoring conditions.
Players simultaneously build in their cities, placing building tiles according to construction rules.
Cities produce resources based on their buildings and infrastructure.
Players vote on whether revealed laws will be applied or canceled. Each player uses voting tokens to support or oppose laws.
Points are earned through building achievements, fulfilled scoring conditions from active laws, and production bonuses. The player with the most points at game end wins.
| Phase | Summary |
|---|---|
| 1. Law Reveal | Two new laws revealed |
| 2. Construction | Build in your city |
| 3. Production | Generate resources |
| 4. Voting | Vote on laws |