Complots

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Complots is the French-language edition of Coup, a bluffing and deduction card game set in a corrupt Italian city-state. Each player has two face-down character cards representing their influence. On your turn, you take an action — some actions can be claimed by any character, but powerful actions require claiming to have a specific character. Other players can challenge your claim or block your action. Lose both your influence cards and you are eliminated. Last player standing wins.

Components

The 6 characters are: Duke, Assassin, Captain, Ambassador, Contessa, and Inquisitor (variant character).

Setup

  1. Select 5 of the 6 available characters for the game (the 6th is set aside).
  2. For 3-6 players, use 3 copies of each selected character (15 cards). For 7-8 players, use 4 copies (20 cards).
  3. Shuffle the selected character cards and deal 2 face-down to each player.
  4. Each player receives 2 coins from the treasury.
  5. Remaining cards form a face-down court deck in the center.
  6. Determine a starting player.

Turn Structure

On your turn, you must perform exactly one action. There is no passing. After your action is resolved (including any challenges or blocks), play passes clockwise.

Actions

General Actions (no character required)

Action Effect
Income Take 1 coin from the treasury. Cannot be blocked or challenged.
Foreign Aid Take 2 coins from the treasury. Can be blocked by the Duke.
Coup Pay 7 coins to force any player to lose 1 influence (turn over a card). Cannot be blocked or challenged. Mandatory if you have 10+ coins.

Character Actions (require claiming a character)

Character Action Effect
Duke Tax Take 3 coins from the treasury.
Assassin Assassinate Pay 3 coins to force a player to lose 1 influence. Can be blocked by Contessa.
Captain Steal Take 2 coins from another player. Can be blocked by Captain or Ambassador.
Ambassador Exchange Draw 2 cards from the court deck, choose which to keep, return 2.
Inquisitor Examine Look at one of another player’s cards; you may force them to exchange it with the court deck. Or exchange 1 of your own cards.

Blocking

Challenging

Scoring / Victory Conditions

The last player with at least one face-down influence card wins. All other players have been eliminated by losing both their influence cards.

Special Rules & Edge Cases

Player Reference

Action Cost Can Be Blocked By Can Be Challenged
Income 0 No
Foreign Aid 0 Duke No (but block can be challenged)
Coup 7 coins No
Tax (Duke) 0 Yes
Assassinate (Assassin) 3 coins Contessa Yes
Steal (Captain) 0 Captain, Ambassador Yes
Exchange (Ambassador) 0 Yes
Examine (Inquisitor) 0 Yes