AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Commands & Colors: Napoleonics is a card-driven wargame simulating Napoleonic-era battles using the Commands & Colors system. Players command blocks representing infantry, cavalry, and artillery on a hex battlefield. Command cards dictate which units can be ordered. Battle dice resolve combat. Unlike the Ancients version, this game features square formation, combined arms, cavalry breakthrough, and Napoleonic-specific tactics. First to collect the required victory banners wins.
Per scenario: place terrain, deploy units, deal command cards, set banner target.
| Unit | Move | Battle Dice (melee) | |——|——|——————-| | Line Infantry | 1 | 4 | | Light Infantry | 2 | 3 | | Militia | 1 | 3 | | Grenadier/Guard | 1 | 5 | | Rifle Infantry | 2 | 2 (but ranged) | | Light Cavalry | 3 | 3 | | Heavy Cavalry | 2 | 4 | | Horse Artillery | 2 | 3 | | Foot Artillery | 1 | 3-5 (by range) | | Leader | Attached to unit | – |
Roll battle dice equal to unit’s combat value:
When cavalry eliminates or forces an enemy unit to retreat, the cavalry may advance into the vacated hex and battle again immediately.
Earn victory banners by eliminating enemy units. Banner target is per scenario (usually 5-8). First to reach the target wins.
| Symbol | Effect |
|---|---|
| Infantry | Hit on infantry |
| Cavalry | Hit on cavalry |
| Artillery | Hit on artillery |
| Crossed Swords | Hit on any |
| Flag | Force retreat |
| Saber | Hit (cavalry-specific) |