Commander Chess

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Overview

Commander Chess (Cờ Tư Lệnh) is a xiangqi variant designed to simulate modern combined arms warfare. Created by Hải Quý Nguyễn, the game features 38 pieces (19 per player) representing military units including infantry, tanks, artillery, navy, and air force on a board divided by a river, with a sea zone on one side. Players maneuver their forces to capture the opponent’s Commander or eliminate an entire division.

Components

Setup

  1. Place the board between players with each player’s territory on their side of the river.
  2. The sea occupies three files on one side of the board.
  3. Each player arranges their 19 pieces on designated starting intersections within their territory according to the standard configuration.
  4. One player plays the attacking side; the other defends.

Turn Structure

Players alternate turns. On each turn:

  1. Move one piece according to its movement rules.
  2. Attack an enemy piece if your piece can reach it (movement and attack happen in the same turn for all pieces).
  3. Check for victory conditions.

Actions

Movement and Attack

All pieces move orthogonally (horizontally/vertically) by default. Some pieces also move diagonally. Every piece can move and attack in the same turn.

Piece Types

Piece Movement Special Rules
Commander Moves 1 step orthogonally Must stay within the palace (central zone). Capture ends the game.
Infantry Moves 1 step orthogonally (forward only before crossing river; any orthogonal direction after) Standard ground unit.
Tank Moves orthogonally, multiple steps Powerful ground attacker.
Artillery Attacks at range, may need to skip over a piece to fire Indirect fire capability.
Anti-Aircraft Moves orthogonally Automatically shoots down enemy aircraft that enter or pass through adjacent positions.
Navy Moves along river and sea zones Can transport other units across water.
Air Force Moves freely across the board High mobility; vulnerable to anti-aircraft. Can transport units.

Heroic Status

Transport

Scoring / Victory Conditions

The game ends immediately when either:

  1. Commander captured: A player captures the opponent’s Commander. That player wins.
  2. Division eliminated: A player eliminates all units of a single division (unit type) of the opponent’s army. That player wins.

Special Rules & Edge Cases

Player Reference

Victory Capture Commander OR eliminate all units of one enemy division
Heroic Status Any piece that checks the Commander gains permanent enhanced abilities
Transport Navy and Air Force can carry other units
Anti-Aircraft Automatically intercepts enemy aircraft