Comet

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Comet is a strategic card game set in prehistoric times. A comet threatens to wipe out all life, and players race to save extinct and endangered species from destruction. Players hatch animals on the island, move them to the safety of a cavern, and use their abilities to rescue even more creatures. Saved animals score rescue points in various ways at the end of the game, while also providing ongoing bonuses. The game combines hand management with area movement on a compact board.

Components

Setup

  1. Place the game board in the center.
  2. Shuffle silver and golden animal card decks separately.
  3. Deal starting hands of silver cards to each player.
  4. Each player selects or is dealt an asymmetric hero card with unique abilities.
  5. Place animal tokens on the starting areas of the island.
  6. Set the comet track to its initial position.
  7. Determine a starting player.

Turn Structure

On your turn:

  1. Play cards from your hand to perform actions (hatch animals, move animals, use abilities).
  2. Draw cards to refill your hand.
  3. Check the comet track — if triggered, advance the comet marker.

Actions

Hatch Animals

Move Animals

Save Animals (Move to Cavern)

Use Hero Abilities

Use Saved Animal Abilities

Scoring / Victory Conditions

The game ends when the pile of silver cards is exhausted, triggering the comet phase (final rounds). After the comet phase:

The player with the most rescue points wins. Ties broken by the number of saved animals.

Special Rules & Edge Cases

Player Reference

Action Requirement
Hatch Animal Play matching animal card
Move Animal Play card(s) for movement
Save Animal Move animal to cavern
Use Hero Ability Per hero card rules
Use Saved Ability After animal is in cavern
Scoring Source
Saved Animals Rescue points on card
Set Bonuses Collecting specific combinations
Hero Bonuses Per hero card
Unsaved Animals 0 points