Colt Express

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Colt Express is a programmed-action game set on a train in the Old West. Players are bandits robbing the Union Pacific Express on July 11, 1899. Over 5 rounds, players simultaneously program actions by playing cards into a common deck, then execute them in order. The richest bandit at game end wins.

Components

Setup

  1. Assemble train cars in a line with the locomotive at front.
  2. Each player chooses a bandit and takes their 10 action cards, bandit figure, and character card.
  3. Place loot tokens in train cars: each car gets a number of purses equal to the number of players; place jewels and the strongbox in specific cars per the rules.
  4. Place the Marshal in the locomotive.
  5. Shuffle the Round cards and deal 4 (or 5 for 2-3 players). Place them face down as the round pile.
  6. Bandits start in the last cars of the train (not the locomotive).
  7. The player who last traveled by train goes first and takes the cactus.

Turn Structure

Each round has two phases:

Phase 1: Schemin’

Phase 2: Stealin’

Round End

Actions

Action Effect
Move Move your bandit 1-3 cars in either direction (inside the train)
Floor Change Move between the roof and inside of the current car
Fire Shoot a visible bandit in an adjacent car (or anywhere on the roof); target receives a bullet card in their deck
Punch Punch a bandit in the same car; target drops a loot token and moves 1 car in the puncher’s choice of direction
Rob Pick up one loot token in your current location
Marshal Move the Marshal 1 car; any bandit in the Marshal’s car flees to the roof and receives a Neutral Bullet card

Scoring / Victory Conditions

After 5 rounds, count loot:

Gunslinger bonus: The player who shot the most bullets (played the most Fire cards) receives a $1000 bonus.

The richest bandit wins. Ties broken by bullets fired (most wins).

Special Rules & Edge Cases

Player Reference

Loot Type Value
Small purse $250
Large purse $500
Jewel $500
Strongbox $1000
Gunslinger bonus $1000
Round Structure
1. Schemin’ - Play cards to common deck
2. Stealin’ - Resolve cards in order
3. Draw up to 6, pass first player