Colony

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Colony is a strategic engine-building game where players construct and upgrade buildings to grow their fledgling colony. In a clever twist, dice are used as resources — each face value represents a different resource type. Players draft dice from a shared pool, use them to purchase and activate buildings, and compete to accumulate the most victory points. The game features 28 different building types, but only 7 (plus fixed buildings) are used each game, ensuring high replayability.

Components

Setup

  1. Place the 3 fixed building types (Construction, Warehouse, Upgrade Facility) in the center as a shared supply.
  2. Randomly select 7 of the 28 variable building types and place them in the center (or use a predetermined set for balanced play).
  3. Each player takes a starting building and starting resources (dice).
  4. Roll all remaining dice to form the resource pool in the center.
  5. Determine a starting player.

Turn Structure

Each turn consists of three phases:

  1. Draft Phase: Select dice from the shared pool.
  2. Build/Activate Phase: Use dice (resources) to buy buildings, activate building abilities, and upgrade buildings.
  3. End Phase: Return unused dice to the pool; pass to the next player.

Actions

Draft Dice

Buy Buildings

Activate Buildings

Upgrade Buildings

Trade and Convert

Scoring / Victory Conditions

The game ends when a set number of building stacks are depleted (varies by player count). Players then total their victory points from:

The player with the most VP wins. Ties are broken by the number of remaining resources.

Special Rules & Edge Cases

Player Reference

Resource Die Values
1-2: Common resources
3-4: Uncommon resources
5-6: Rare resources
Phase Action
Draft Take dice from shared pool
Build Spend dice to buy/upgrade buildings
Activate Use building abilities
End Return unused dice
Win Condition Most VP from buildings when supply depleted