Colonial Diplomacy

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Colonial Diplomacy is a variant of the classic Diplomacy game set in Asia and the Pacific during the colonial era (late 19th/early 20th century). Players control major colonial and regional powers — Britain, France, Holland, Russia, Turkey, China, and Japan — competing for control of Asia. Like standard Diplomacy, the game features simultaneous movement, no dice, and negotiation as the primary mechanic. Trust, alliances, and betrayal drive the gameplay.

Components

Setup

  1. Place the map centrally.
  2. Each player selects a power and places starting armies and fleets in their home provinces:
    • Britain: India and surrounding areas
    • France: Indochina
    • Holland: Dutch East Indies
    • Russia: Siberia and Central Asia
    • Turkey: Ottoman territories in the Middle East
    • China: Chinese heartland
    • Japan: Japanese islands
  3. Distribute order sheets.

Turn Structure

Each game year consists of:

  1. Spring Turn:
    • Negotiation: Open discussion, alliance formation, promises (lies permitted).
    • Order Writing: Secretly write orders for all units.
    • Resolution: Simultaneous reveal and resolution.
    • Retreats: Dislodged units retreat or disband.
  2. Fall Turn:
    • Same sequence as Spring.
    • Adjustments: Count supply centers; build or disband units to match supply center count.

Actions

Orders

Combat Resolution

Adjustments

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Power Region Starting Units
Britain India ~3-4 units
France Indochina ~2-3 units
Holland Indonesia ~2-3 units
Russia Siberia/Central Asia ~3-4 units
Turkey Middle East ~3-4 units
China Central China ~3-4 units
Japan Japanese Islands ~3-4 units
Orders: Hold, Move, Support, Convoy
Victory: Control majority of supply centers (~17-18 of 33)