Overview
Coda (also known as Da Vinci Code) is a deduction game where players try to crack each other’s secret codes — sequences of numbered tiles arranged in a hidden row. On each turn, you draw a new tile, guess an opponent’s tile, and either gain information or reveal one of your own. The last player with tiles still standing wins.
Components
- 26 numbered plastic tiles: 13 black (numbered 0-11 plus one dash/wild) and 13 white (numbered 0-11 plus one dash/wild)
Setup
- Shuffle all 26 tiles face down.
- Each player draws tiles depending on player count:
- 2 players: 4 tiles each
- 3 players: 3 tiles each
- 4 players: 3 tiles each
- Each player arranges their tiles face-up toward themselves (hidden from opponents) in a row following the arrangement rule: tiles must be in ascending numerical order from left to right. If two tiles have the same number, the black tile goes to the left of the white tile.
- Remaining tiles form a draw pile in the center.
Turn Structure
On your turn:
- Draw one tile from the draw pile (look at it secretly).
- Guess one of an opponent’s tiles by pointing to it and declaring a number.
- If correct, the opponent knocks that tile down (reveals it). You may guess again or stop.
- If incorrect, you must insert the tile you drew into your code row (standing up, visible to opponents) in its correct sorted position.
Actions
Drawing
- Take one tile from the face-down draw pile and look at it secretly.
Guessing
- Point to any standing (unrevealed) tile in an opponent’s row and declare a number (0-11 or dash).
- Correct guess: The opponent knocks that tile face-up (revealed). You may immediately make another guess against any opponent, or choose to stop and insert your drawn tile into your code (face down, hidden).
- Wrong guess: Your turn ends. Insert the tile you drew into your row, but it must be placed standing up (revealed to all), in its correct sorted position.
Inserting a Tile
- Place the drawn tile in your code row in ascending order. If you stopped guessing voluntarily (after a correct guess), insert it face-down (hidden). If you guessed wrong, insert it face-up (revealed).
Scoring / Victory Conditions
Continue playing until only one player has at least one tile still standing (unrevealed). That player wins.
In a 2-player game, you can also play a series of rounds and track wins.
Special Rules & Edge Cases
- Arrangement rule: Tiles must always be in ascending numerical order left to right. Same numbers: black goes left of white.
- Dash tile (wild): The dash tile can be placed anywhere in your row — it acts as a wild and can be inserted at any position. When guessing, you must specifically guess “dash” to identify it.
- Revealed tiles: Once a tile is knocked down, it remains visible. This provides information to all players.
- Empty draw pile: If the draw pile runs out, players skip the draw step and simply make guesses on their turn.
- Consecutive correct guesses: After a correct guess, you may keep guessing (risky, since a wrong guess reveals your drawn tile) or stop (safe, since you insert your tile hidden).
- Deduction: Use the arrangement rule and revealed tiles to narrow down what opponents’ hidden tiles could be.
Player Reference
| Tile Numbers |
0-11 in black, 0-11 in white, plus 1 dash in each color |
| Arrangement |
Ascending left to right; black before white if same number |
| Correct Guess |
Opponent reveals tile; you may guess again or stop |
| Wrong Guess |
Your drawn tile is inserted face-up (revealed) |
| Voluntary Stop |
Your drawn tile is inserted face-down (hidden) |
| Win Condition |
Last player with standing (hidden) tiles |