Overview
Cluedo (known as Clue in North America) is a classic deduction game where players must determine who committed a murder, in which room, and with which weapon. One suspect card, one weapon card, and one room card are secretly placed in an envelope. Players move around the mansion, make suggestions, and use the process of elimination to solve the mystery. The first player to make a correct accusation wins.
Components
- 1 game board (mansion floor plan with 9 rooms)
- 6 suspect tokens (Miss Scarlet, Colonel Mustard, Mrs. White, Reverend Green, Mrs. Peacock, Professor Plum)
- 6 miniature weapons (candlestick, knife, lead pipe, revolver, rope, wrench)
- 21 cards (6 suspects, 6 weapons, 9 rooms)
- 1 confidential envelope
- 1 detective notebook pad
- 2 dice
Setup
- Separate cards into three piles: suspects, weapons, rooms.
- Shuffle each pile separately. Without looking, take the top card from each pile and place them in the confidential envelope. These three cards are the solution.
- Shuffle all remaining cards together and deal them evenly to all players. Some players may receive one extra card.
- Each player takes a detective notebook and marks off their own cards (they know these are NOT the solution).
- Place suspect tokens on their designated starting spaces.
- Place one weapon token in each of six different rooms (randomly).
- Miss Scarlet’s player goes first; play proceeds clockwise.
Turn Structure
On your turn:
- Roll the dice and move your token that many spaces.
- Move horizontally or vertically (not diagonally) through hallways. You may not land on or pass through an occupied space in a hallway.
- Enter a room by moving through its doorway. You do not need an exact roll to enter.
- Make a suggestion (optional but recommended when in a room).
- End your turn.
Actions
Making a Suggestion
- You may only make a suggestion when in a room.
- Name a suspect, a weapon, and the room you are currently in.
- Move the named suspect and weapon into the room.
- The player to your left checks their hand: if they hold any of the three named cards, they must secretly show you ONE. If they hold multiple, they choose which to show.
- If the player to your left has none, the next player clockwise checks, and so on.
- As soon as one player shows you a card, the suggestion ends. Mark your notebook.
- If no one can disprove your suggestion, you may be close to the solution.
Making an Accusation
- On your turn, you may make a formal accusation at any time (you do not need to be in the named room).
- Name a suspect, weapon, and room. Secretly check the confidential envelope.
- If correct: You win the game!
- If wrong: Return the cards to the envelope without showing anyone. You are eliminated from the game but must still show cards to disprove others’ suggestions.
- You may only make one accusation per game.
Secret Passages
- Corner rooms are connected by secret passages (diagonally opposite rooms).
- Instead of rolling the dice, you may use a secret passage to move directly to the connected room.
Scoring / Victory Conditions
The first player to make a correct accusation (naming the correct suspect, weapon, and room) wins the game. If all players make incorrect accusations, the mystery remains unsolved.
Special Rules & Edge Cases
- You cannot re-enter the same room on the same turn (you must leave first).
- You cannot remain in a room to make repeated suggestions without leaving and re-entering.
- If your token is moved to a room by another player’s suggestion, you may make a suggestion from that room on your next turn without rolling.
- Two tokens cannot occupy the same hallway space, but multiple tokens can be in the same room.
- Eliminated players still participate by showing cards to disprove suggestions.
- The player making a suggestion can name themselves as the suspect.
Player Reference
| Suspects |
Weapons |
Rooms |
| Miss Scarlet |
Candlestick |
Kitchen |
| Colonel Mustard |
Knife |
Ballroom |
| Mrs. White |
Lead Pipe |
Conservatory |
| Reverend Green |
Revolver |
Billiard Room |
| Mrs. Peacock |
Rope |
Library |
| Professor Plum |
Wrench |
Study |
| |
|
Hall |
| |
|
Lounge |
| |
|
Dining Room |