Clue: The Great Museum Caper is a one-vs-many deduction game set in a museum. One player is the thief, moving secretly through the museum using hidden movement to steal paintings. The other players are detectives trying to catch the thief before too many paintings are stolen. The thief records movement on a hidden pad while detectives move openly on the board.
Components
1 game board (3D museum layout)
1 thief pad (for hidden movement)
Detective pawns
Painting tokens
Motion sensor tokens
Camera tokens
Lock tokens
Die
Setup
Place paintings on their designated spaces in the museum.
Place security devices (cameras, motion sensors, locks) as specified.
Detective players place their pawns at museum entrances.
The thief player takes the hidden movement pad and chooses a starting location.
Turn Structure
Detective Turn
Roll the die and move your detective pawn.
Use security devices to try to detect the thief.
If you believe you know the thief’s location, attempt a capture.
Thief Turn
Move secretly (record on pad).
Steal paintings from your current location.
Avoid detection by security devices and detectives.
Actions
Detective Actions
Move: Move spaces equal to die roll.
Use Camera: Check if the thief is in a camera’s line of sight.
Use Motion Sensor: Check if the thief moved through a sensored area.
Capture: If in the same space as the thief, attempt to catch them.
Thief Actions
Move: Move 1-3 spaces secretly.
Steal Painting: Remove a painting from your current space.
Disable Security: Turn off cameras or motion sensors.
Scoring / Victory Conditions
Thief wins by stealing a set number of paintings and escaping the museum.
Detectives win by catching the thief (landing on the thief’s location and correctly identifying it).
Special Rules & Edge Cases
The thief must reveal their location when stealing a painting (the painting disappears from the board).
Security devices provide clues about the thief’s location when activated.
The thief cannot move through spaces occupied by detectives.
Hidden movement creates tension as detectives try to narrow down possible locations.