Clue: The Great Museum Caper

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Clue: The Great Museum Caper is a one-vs-many deduction game set in a museum. One player is the thief, moving secretly through the museum using hidden movement to steal paintings. The other players are detectives trying to catch the thief before too many paintings are stolen. The thief records movement on a hidden pad while detectives move openly on the board.

Components

Setup

  1. Place paintings on their designated spaces in the museum.
  2. Place security devices (cameras, motion sensors, locks) as specified.
  3. Detective players place their pawns at museum entrances.
  4. The thief player takes the hidden movement pad and chooses a starting location.

Turn Structure

Detective Turn

  1. Roll the die and move your detective pawn.
  2. Use security devices to try to detect the thief.
  3. If you believe you know the thief’s location, attempt a capture.

Thief Turn

  1. Move secretly (record on pad).
  2. Steal paintings from your current location.
  3. Avoid detection by security devices and detectives.

Actions

Detective Actions

Thief Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Thief Goal Steal paintings and escape
Detective Goal Catch the thief