AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Clobber is an abstract strategy game invented in 2001 by combinatorial game theorists. On a checkerboard-style grid, each square is occupied by either a white or black stone. Players take turns “clobbering” opponent stones by moving their own stones onto adjacent enemy-occupied squares. The player who makes the last legal move wins.
Players alternate turns. On each turn, a player must make exactly one move.
Pick up one of your stones and move it to an adjacent square (horizontally or vertically, not diagonally) that is occupied by an opponent’s stone. Remove the opponent’s stone and replace it with yours. This is the only type of move in the game.
The player who makes the last legal move wins. If it is your turn and you cannot make a legal move (none of your stones are adjacent to an opponent’s stone), you lose.
| Legal Move | Move your stone onto an adjacent enemy stone (orthogonal only) |
|---|---|
| Win Condition | Make the last legal move |
| Loss Condition | Unable to move on your turn |