Clash of the Gladiators

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Clash of the Gladiators is a dice-and-card game by Reiner Knizia set in the Roman arena. Players form teams of gladiators and send them into combat against each other. Each gladiator type modifies dice rolls differently, and players try to wound and eliminate opponents’ fighters to score points. Wild animals add chaos to the arena. The player with the most points from kills at the end wins.

Components

Setup

  1. Shuffle the gladiator and animal cards.
  2. Each player drafts or is dealt a team of gladiators.
  3. Place scoring tokens nearby.
  4. Determine a starting player.

Turn Structure

Each round consists of:

  1. Deploy: Players select gladiators from their hand to send into the arena.
  2. Combat: Gladiators fight using dice rolls modified by their type.
  3. Resolve: Wounds are assigned, defeated gladiators are removed, and points are scored.

Actions

Deploy Gladiators

Combat

Score Points

Scoring / Victory Conditions

The game continues through multiple rounds until gladiator cards are exhausted. Players total their points from defeated opponents’ gladiators. The player with the most points wins.

Special Rules & Edge Cases

Player Reference

Gladiator Type Specialty
Swordsman Balanced fighter
Spearman Range/initiative advantage
Net-thrower Entangles opponents
Shield-Carrier Defensive bonus
Trident-Carrier High damage
Win Condition Most points from eliminated enemy gladiators