Clans

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Clans is an abstract strategy game where five clans wander ancient terrain, forming villages by grouping huts together. Each player is secretly assigned one clan color and tries to score the most points for that color by strategically forming villages. The twist is that all players move any huts on the board, so deduction about opponents’ secret colors is as important as tactical positioning.

Components

Setup

  1. Place 1 hut into each of the 60 areas. To ensure even distribution, make 12 groups of 5 huts (one of each color), place one group into each of the 12 regions, then distribute huts one per area within each region.
  2. Place all 5 scoring disks at the start of the scoring strip.
  3. Each player draws a secret clan card and keeps it hidden until end-game scoring. Unused cards go back in the box unrevealed.
  4. Place the 12 bonus chips on the corresponding spots of the epoch chart.
  5. Randomly determine a start player; play proceeds clockwise.

Turn Structure

On your turn you perform exactly one action: move all huts from one area to an adjacent occupied area. Then check if any villages have been formed.

Actions

Movement

Forming Villages

Dispute

Scoring / Victory Conditions

Village Scoring

Epochs

The game spans 5 epochs. In epochs I-IV, one terrain is favorable (bonus points) and one is hostile (zero points). In epoch V, all terrains are favorable. The number of villages per epoch equals the number of bonus chips: 4 in epoch I, 3 in epoch II, etc. When the last bonus chip of an epoch is taken, the next epoch begins.

End of Game

The game ends when the 12th village is established. Players reveal their secret clan cards. Each player adds their collected bonus chips to their clan’s scoring disk position. The player whose clan’s scoring disk is farthest along the strip wins.

Special Rules & Edge Cases

Player Reference

Epoch Villages Favorable Terrain Hostile Terrain Bonus
I 4 Forest Mountains +1
II 3 Steppes Grassland +2
III 2 Mountains Steppes +3
IV 1 Grassland Forest +4
V 2 All None +5
Village Score = Total huts in village + terrain bonus (if favorable)
Hostile terrain = 0 points (but active player still gets bonus chip)
Dispute (all 5 colors present) = remove single-hut colors first