AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Clans of Caledonia is a strategic economic game set in 19th-century Scotland. Players represent unique historical clans competing to produce, trade, and export agricultural goods and whisky. Over 5 rounds, players expand their settlements, produce goods, fulfill export contracts, and score points. The clan with the most glory points wins.
Each of the 5 rounds has 3 phases:
Players take turns clockwise, performing one action per turn, until all players pass. Once you pass, you take no more actions this round.
All players simultaneously produce goods from their settlements: dairy produces milk, bakeries produce bread, sheep fields produce wool, etc.
Score based on the current round’s scoring tile (varies each game).
| Action | Description |
|---|---|
| Deploy a Worker | Place a woodcutter or miner from your clan board onto an empty land space (forest or mountain). Pay the cost. |
| Deploy a Settlement | Place a settlement (dairy, field, bakery, distillery, etc.) on empty grassland. Pay the cost. |
| Expand | Expand your network by placing adjacent to existing units. Adjacency costs depend on distance. |
| Upgrade | Upgrade a basic worker to a settlement or advance technology. |
| Trade | Buy or sell goods on the market. Prices fluctuate based on supply and demand. |
| Fulfill Export Contract | Pay the required goods to complete an export contract and gain its rewards (money, VP, import goods). |
| Hire a Merchant | Place a merchant on the board to establish trade connections. |
| Pass | Exit the round. Gain money equal to your position on the export track. |
Points are earned from:
The player with the most glory points wins. Tiebreaker: most remaining money.
| Production Type | Input | Output |
|---|---|---|
| Dairy | – | Milk |
| Bakery | Grain | Bread |
| Sheep Field | – | Wool |
| Cattle Field | – | Milk |
| Distillery | Grain | Whisky (after aging) |
| Cheese Dairy | Milk | Cheese |
| Phase | Summary |
|---|---|
| 1. Actions | Take turns performing one action each |
| 2. Production | All settlements produce simultaneously |
| 3. Scoring | Score current round tile |