Clan War

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Overview

Clan War is a miniature-based mass combat game set in the Legend of the Five Rings (L5R) universe. Players command armies of samurai clans in feudal Rokugan, maneuvering units of infantry, cavalry, archers, and shugenja (magic users) across a tabletop battlefield. The game translates the political and military conflicts of the L5R setting into tactical miniature warfare.

Components

Setup

  1. Players agree on a point limit for army construction.
  2. Each player builds their army from their clan’s available units, spending points up to the agreed limit.
  3. Set up terrain on the battlefield by mutual agreement.
  4. Deploy armies on opposite sides of the battlefield according to the scenario.
  5. Determine initiative.

Turn Structure

Each turn consists of:

  1. Initiative Phase: Determine which player acts first this turn.
  2. Movement Phase: Alternate moving units across the battlefield.
  3. Ranged Attack Phase: Resolve archery and magical attacks.
  4. Melee Phase: Resolve close combat between engaged units.
  5. Morale Phase: Check unit morale for those that suffered casualties.
  6. Rally Phase: Attempt to rally broken units.

Actions

Movement

Ranged Attacks

Melee Combat

Magic (Shugenja)

Morale

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Unit Types Infantry, Cavalry, Archers, Shugenja
Combat Dice + unit quality + modifiers
Morale Check after casualties; fail = break
Magic Shugenja cast spells with limited uses
Win Conditions Destroy enemy forces or complete scenario objectives