Claim It! is a light strategy game of territory control and area majority. Players place markers on a shared board to claim valuable plots of land. The game combines set collection with spatial reasoning as players compete for the most lucrative territories while trying to block opponents from completing their goals.
Components
Game board with numbered plots/territories
Player markers (in player colors)
Territory cards or tiles
Score track
Dice or selection mechanism
Setup
Place the game board in the center.
Each player takes their set of markers in their chosen color.
Shuffle and arrange territory cards/tiles as required.
Set up the score track.
Determine a starting player.
Turn Structure
On your turn:
Select a plot — choose which territory to claim based on the available options.
Place a marker — put one of your markers on the selected plot.
Check scoring conditions — if any territories are fully claimed, score them.
Actions
Claim a Plot
Choose an available plot on the board and place one of your markers on it.
Some plots may be more valuable than others based on their position or adjacent territories.
Block Opponents
Strategically place markers to prevent opponents from completing majority control of valuable territories.
Score Territories
When a territory region is fully occupied (all plots filled), determine the majority holder.
The player with the most markers in a territory scores its value.
Ties may result in shared points or no points, depending on the rules.
Scoring / Victory Conditions
Players accumulate points throughout the game as territories are completed and scored.
The game ends when all plots have been claimed or players have placed all their markers.
The player with the highest total score wins.
Special Rules & Edge Cases
Majority scoring: Only the player with the most markers in a territory typically scores full points; second place may score partial points.
Limited markers: Players have a finite supply of markers, so choosing where to invest them is critical.
Adjacency bonuses: Some scoring rules may reward controlling adjacent territories.
Tie-breaking: In contested territories, ties may be resolved by specific rules (e.g., whoever placed first, or no one scores).
The game plays quickly and is suitable for families and casual gaming groups.
Player Reference
Place Marker
Claim a plot on the board
Majority
Most markers in a territory scores it
Strategy
Balance claiming valuable territories vs. blocking opponents