Civilization

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Sid Meier’s Civilization: The Board Game (Fantasy Flight Games edition) lets players guide a civilization from a single city to a sprawling empire. Players explore the map, build cities, research technologies, develop culture, raise armies, and compete for dominance. There are four distinct victory conditions, ensuring multiple strategic paths. The first player to achieve any victory condition wins.

Components

Setup

  1. Each player chooses a civilization and takes their sheet.
  2. Lay out starting home map tiles per player count.
  3. Place unexplored map tiles around the edges.
  4. Each player places their capital city on their home tile.
  5. Place starting units (scout, army figure) per civilization.
  6. Set up the market board with trade resources.
  7. Shuffle technology, culture, and combat card decks.
  8. Determine starting player (varies by civilization).

Turn Structure

Each round, players take turns in order. On your turn, perform these phases:

Phase 1: Start of Turn

Activate start-of-turn abilities.

Phase 2: Trade

Collect trade points from cities and adjust the trade dial.

Phase 3: City Management

For each city, choose one action: build a building, build a unit, build a wonder, or devote to the arts (gain culture).

Phase 4: Movement

Move your figures (scouts and armies) on the map. Scouts explore tiles; armies can attack.

Phase 5: Research

Spend trade to research one technology from the tech pyramid. Technologies unlock abilities, buildings, units, and government types.

Actions

City Management

Movement and Combat

Research

Scoring / Victory Conditions

Four ways to win (first to achieve any one):

Victory Condition
Technology Research a Level 5 technology (Space Flight)
Economic Accumulate 15 coins through trade and commerce
Cultural Advance to the end of the culture track
Military Capture an enemy capital city

Special Rules & Edge Cases

Player Reference

Victory Path Key Focus
Technology Research pyramid (need Level 5)
Economic 15 coins from trade
Cultural Culture track completion
Military Capture enemy capital
Phase Order
1. Start of Turn
2. Trade
3. City Management
4. Movement
5. Research