Overview
Civilization: The Boardgame (Eagle Games, 2002) is a civilization-building game based on Sid Meier’s video game franchise. Players guide civilizations from ancient times through the modern era, building cities, researching technologies, raising armies, and competing for territory. The game can be played with Standard Rules (simpler) or Advanced Rules (more complex). Victory is achieved by accumulating the most culture points.
Components
- Large game board (world map)
- Civilization tiles and city tiles
- Technology cards (arranged in eras)
- Military unit miniatures (infantry, cavalry, artillery, etc.)
- Resource tokens
- Wonder cards
- Government cards
- Money tokens
- Culture point markers
Setup
- Place the game board centrally.
- Each player selects a civilization and starting location.
- Place initial settler and military units.
- Shuffle technology and wonder card decks.
- Distribute starting resources and money.
- Determine first player.
Turn Structure
Each round consists of player turns taken in order:
- Production: Collect resources from controlled territories.
- Commerce: Trade resources with other players or the bank.
- Building: Construct buildings, units, and wonders.
- Technology: Research new technologies.
- Movement: Move military units.
- Combat: Resolve battles between opposing forces.
Actions
- Build Cities: Place city tiles on the map to expand territory.
- Build Units: Produce military units (infantry, cavalry, ships, etc.).
- Research Technology: Advance through tech eras, unlocking new units and abilities.
- Build Wonders: Construct world wonders for culture points and special bonuses.
- Trade: Exchange resources at the market or with other players.
- Military Movement: Move units across the map to explore, defend, or attack.
Scoring / Victory Conditions
The game ends when a certain number of technologies have been researched or a set number of rounds are completed. Players score culture points from:
- Technologies researched
- Wonders built
- Cities and territories controlled
- Military victories
- Special achievements
The player with the most culture points wins.
Special Rules & Edge Cases
- Standard vs. Advanced Rules: The standard rules simplify combat and technology; the advanced rules add more depth.
- Government types provide different bonuses and constraints.
- Wonders can only be built once globally.
- Barbarians inhabit unclaimed territories and attack players.
- Resources are specific to terrain types (mountains produce ore, plains produce food, etc.).
Player Reference
| Era |
Technology Level |
| Ancient |
Basic buildings and units |
| Medieval |
Advanced military, governance |
| Industrial |
Powerful units, global trade |
| Modern |
End-game technologies |