Civil War

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Civil War is a strategic wargame covering the American Civil War. One player commands the Union forces while the other takes the Confederate side. The game covers the entire conflict at a strategic level, with players managing armies, supply lines, and political considerations across the Eastern and Western theaters. Victory requires both military success and maintaining political will.

Components

Setup

  1. Place the map centrally.
  2. Deploy Union and Confederate units in their historical starting positions per the scenario instructions.
  3. Set the Political Will markers to their starting positions.
  4. Place the turn marker on the first turn.
  5. Assign sides (Union and Confederate).

Turn Structure

Each game turn represents a period of the war (months or seasons):

  1. Strategic Phase: Both players assess the overall situation, receive reinforcements, and plan.
  2. Union Player Turn:
    • Reinforcement placement
    • Movement
    • Combat
  3. Confederate Player Turn:
    • Reinforcement placement
    • Movement
    • Combat
  4. Political Phase: Adjust political will based on battles won/lost, territory controlled, and events.
  5. Supply Phase: Check supply lines for all units.
  6. End Phase: Advance turn marker, check victory conditions.

Actions

Movement

Combat

Leadership

Supply

Reinforcements

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Union Strategy Superior numbers, industry, navy; slow buildup
Confederate Strategy Interior lines, defensive terrain, morale; early advantage
Political Will Key metric — battles and territory affect it
Supply Must trace lines to sources; cut enemy supply to weaken them
Victory Conditions
Union: Capture cities + break Confederate will
Confederate: Survive + break Union will