BattleTech: CityTech

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

BattleTech: CityTech is an expansion to the BattleTech board game that introduces urban combat rules, vehicles, infantry, and buildings. Set in the BattleTech universe of the 31st century, CityTech adds tactical complexity by allowing battles in city environments where buildings provide cover, vehicles supplement BattleMech forces, and infantry can hold critical positions. The game is playable as a standalone or combined with the base BattleTech rules.

Components

Setup

  1. Select a scenario or create a custom battle.
  2. Place one or both hex maps, adding building pieces to designated hexes for urban terrain.
  3. Each player selects their force (BattleMechs, vehicles, infantry) within the agreed-upon Battle Value or tonnage limit.
  4. Fill out record sheets for each unit.
  5. Deploy units according to the scenario setup.
  6. Determine initiative.

Turn Structure

Each turn follows the standard BattleTech sequence:

  1. Initiative Phase: Each player rolls 2d6; highest roller chooses to move first or second.
  2. Movement Phase: Players alternate moving units one at a time.
  3. Weapon Attack Phase: All units declare and resolve weapon attacks simultaneously.
  4. Physical Attack Phase: Adjacent ‘Mechs may perform physical attacks (punches, kicks, charges).
  5. Heat Phase: Track heat buildup for ‘Mechs.
  6. End Phase: Check for pilot consciousness, ammunition explosions, etc.

Actions

Movement

Weapon Attacks

Building Rules (CityTech-specific)

Vehicle Rules (CityTech-specific)

Infantry Rules (CityTech-specific)

Scoring / Victory Conditions

Determined by the selected scenario. Common objectives include:

Special Rules & Edge Cases

Player Reference

Unit Type Strengths Weaknesses
BattleMech Versatile, tough, mobile Heat management, expensive
Vehicle Cheap, good firepower Less durable, limited facing
Infantry Hold buildings, cheap Slow, fragile in open
To-Hit = Gunnery Skill + Range + Movement + Terrain modifiers
Roll 2d6 >= To-Hit to score a hit