Overview
City States of Arklyrell is a fantasy strategy board game where players control competing city-states in the fictional world of Arklyrell. Players build armies, develop their cities, forge alliances, and wage war against rival city-states. The game combines area control, resource management, and diplomacy as players vie for dominance across the map.
Components
- Game board (map of Arklyrell with city-state territories)
- City-state faction cards
- Army unit tokens/counters
- Resource tokens
- Diplomacy cards
- Combat dice
- Building/development tiles
Setup
- Place the game board in the center.
- Each player selects a city-state faction and takes their starting units and resources.
- Place starting armies and buildings on each player’s home territory.
- Shuffle diplomacy and event card decks.
- Determine a starting player.
Turn Structure
Each round consists of player turns in order:
- Income Phase: Collect resources from controlled territories.
- Build Phase: Recruit units, construct buildings, and develop your city.
- Diplomacy Phase: Negotiate with other players, form or break alliances.
- Movement Phase: Move armies across the map.
- Combat Phase: Resolve battles in contested territories.
Actions
Build and Recruit
- Spend resources to recruit military units (infantry, cavalry, siege engines, etc.).
- Construct buildings in your city-state to improve resource production or unlock abilities.
Diplomacy
- Negotiate alliances, trade agreements, or non-aggression pacts with other players.
- Alliances provide mutual benefits but can be broken.
Move Armies
- Move army units across the map to claim neutral territories, reinforce positions, or invade rival city-states.
- Movement is limited by unit type and terrain.
Combat
- When armies from different players occupy the same territory, combat occurs.
- Resolve using dice modified by unit types, terrain, and special abilities.
- Defeated units are eliminated; the winner controls the territory.
Scoring / Victory Conditions
The game can end through:
- Domination: A player controls a majority of territories on the map.
- Points: After a set number of rounds, the player with the most victory points (from territories, buildings, and achievements) wins.
- Elimination: If all but one player is eliminated, the surviving player wins.
Special Rules & Edge Cases
- Faction abilities: Each city-state has unique strengths and weaknesses affecting strategy.
- Neutral territories: Some areas on the map start neutral and must be conquered or settled.
- Siege warfare: Attacking fortified cities requires siege units and is more difficult than open-field combat.
- Betrayal: Alliances are not binding and can be broken at any time, adding a layer of social gameplay.
- Fantasy elements: Some factions may have access to magical units or abilities.
Player Reference
| Phase |
Action |
| Income |
Collect resources from territories |
| Build |
Recruit units, construct buildings |
| Diplomacy |
Negotiate alliances and agreements |
| Movement |
Move armies across the map |
| Combat |
Resolve battles with dice + modifiers |
| Win Conditions |
Territory domination, most VP, or last standing |