AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Cities is a city-building game where players are tasked by the city council to transform a neighborhood. Over 8 rounds (4 in a 2-player game), players use workers to collect scoring cards, city tiles, feature tiles, and building pieces. Players build neighborhoods on a 3x3 tile grid, constructing buildings up to 4 stories high and placing features in parks and waterfront areas. The player with the most Victory Points wins.
Populate the game board:
Play begins with the star holder and moves clockwise. On each turn, the active player:
Restriction: In 3-4 player games, each player may place only 1 worker per row each round. In 2-player games, they must place 2 workers per row over the course of the round. Workers may be placed in any order.
Once all workers are used, the round ends. The player with the worker closest to the star space (rightmost worker in Row D) takes the star token and becomes first player next round. In a 3-player game, remaining items on the board are removed from the game.
Take the scoring card and place it face-up beside your neighborhood.
Take the city tile and place it into your neighborhood. It must be placed fully adjacent to an existing tile and may be rotated to any orientation. Tiles have 3 types of spaces: city (building), park, and water. Any type may be placed next to any other type. A neighborhood may never exceed 3x3 tiles.
Take the feature tile(s) and place each on a space of the same type in your neighborhood:
Only 1 feature tile per space. If you cannot legally place a tile or choose not to, it is removed from the game.
Special Feature Tile: The tile with the grey box changes any space to a “wild” space, allowing any color building piece to be placed. Once a piece is placed, only pieces of the same color may stack on it.
Take all building pieces from 1 space (or from the last space, draw 2 random pieces from the bag). Each piece can be placed on a building space of the corresponding color or stacked on top of a piece of the same color (up to 4 pieces high). If you cannot legally place a piece or choose not to, it is removed from the game.
At the end of each turn, check if you fulfilled any achievements on the city achievement board. Place 1 ring on the highest vacant number under that achievement. You may claim multiple achievements on the same turn but only each achievement once per game.
Achievement rules:
After the 8th round (4th in 2-player), calculate scores:
| Category | Points |
|---|---|
| City Achievement Board | Points listed under your placed achievement rings |
| Scoring Cards | VP listed on each card whose requirements are met (scores for every occurrence) |
| Water Areas | 1/3/6/10 VP for 1/2/3/4 different feature tiles in each connected water area |
| Park Areas | 1/3/6/10 VP for 1/2/3/4 different feature tiles in each connected park area |
| Monument Feature Tiles | 2 VP each |
The same configuration of spaces or building pieces may be scored by multiple scoring cards. The player with the most VP wins. Tiebreaker: most VP from achievements.
| Round Structure | Details |
|---|---|
| Rounds | 8 (standard) / 4 (2-player) / 7 (long 2-player) |
| Workers per player | 4 (standard) / 8 (2-player) |
| Workers per row per round | 1 (3-4 players) / 2 (2-player) |
| Max neighborhood size | 3x3 tiles (standard) / 3x5 (long 2-player) |
| Max building height | 4 stories |
| Water/Park Scoring | VP |
|---|---|
| 1 feature tile | 1 |
| 2 different feature tiles | 3 |
| 3 different feature tiles | 6 |
| 4 different feature tiles | 10 |