Cities

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Cities is a city-building game where players are tasked by the city council to transform a neighborhood. Over 8 rounds (4 in a 2-player game), players use workers to collect scoring cards, city tiles, feature tiles, and building pieces. Players build neighborhoods on a 3x3 tile grid, constructing buildings up to 4 stories high and placing features in parks and waterfront areas. The player with the most Victory Points wins.

Components

Setup

  1. Each player chooses a color and takes 4 worker pawns (8 in 2-player), 3 achievement rings, 1 scoring token, and 1 player aid card.
  2. Choose a city achievement board and place it above the game board (use New York City or Rio de Janeiro for first game). In 2-player games, cover the middle achievement space with a ring of an unused color.
  3. Shuffle all scoring cards into a face-down draw pile to the left of the game board.
  4. Shuffle all city tiles into face-down draw piles below the scoring cards.
  5. Place feature tiles face-down, mix them, arrange into stacks below city tiles.
  6. Place all building pieces in the bag.
  7. Randomly choose a start player who takes the star token.
  8. Lay out the 4 starting tiles. Starting with the player to the right of the start player going counter-clockwise, each player chooses a starting city tile to begin their neighborhood.
  9. Populate the game board rows for the first round (see Start of a Round).

Turn Structure

Start of a Round

Populate the game board:

Player Turn

Play begins with the star holder and moves clockwise. On each turn, the active player:

  1. Takes an item (or group of items) from one row of the board.
  2. Places 1 of their workers in the designated worker space next to the taken item(s).
  3. After the start player’s first turn, they place the star token on the bottom right space.

Restriction: In 3-4 player games, each player may place only 1 worker per row each round. In 2-player games, they must place 2 workers per row over the course of the round. Workers may be placed in any order.

End of Round

Once all workers are used, the round ends. The player with the worker closest to the star space (rightmost worker in Row D) takes the star token and becomes first player next round. In a 3-player game, remaining items on the board are removed from the game.

Actions

Take a Scoring Card (Row A)

Take the scoring card and place it face-up beside your neighborhood.

Take a City Tile (Row B)

Take the city tile and place it into your neighborhood. It must be placed fully adjacent to an existing tile and may be rotated to any orientation. Tiles have 3 types of spaces: city (building), park, and water. Any type may be placed next to any other type. A neighborhood may never exceed 3x3 tiles.

Take Feature Tile(s) (Row C)

Take the feature tile(s) and place each on a space of the same type in your neighborhood:

Only 1 feature tile per space. If you cannot legally place a tile or choose not to, it is removed from the game.

Special Feature Tile: The tile with the grey box changes any space to a “wild” space, allowing any color building piece to be placed. Once a piece is placed, only pieces of the same color may stack on it.

Take Building Pieces (Row D)

Take all building pieces from 1 space (or from the last space, draw 2 random pieces from the bag). Each piece can be placed on a building space of the corresponding color or stacked on top of a piece of the same color (up to 4 pieces high). If you cannot legally place a piece or choose not to, it is removed from the game.

Check Achievements

At the end of each turn, check if you fulfilled any achievements on the city achievement board. Place 1 ring on the highest vacant number under that achievement. You may claim multiple achievements on the same turn but only each achievement once per game.

Achievement rules:

Scoring / Victory Conditions

After the 8th round (4th in 2-player), calculate scores:

Category Points
City Achievement Board Points listed under your placed achievement rings
Scoring Cards VP listed on each card whose requirements are met (scores for every occurrence)
Water Areas 1/3/6/10 VP for 1/2/3/4 different feature tiles in each connected water area
Park Areas 1/3/6/10 VP for 1/2/3/4 different feature tiles in each connected park area
Monument Feature Tiles 2 VP each

The same configuration of spaces or building pieces may be scored by multiple scoring cards. The player with the most VP wins. Tiebreaker: most VP from achievements.

Special Rules & Edge Cases

Player Reference

Round Structure Details
Rounds 8 (standard) / 4 (2-player) / 7 (long 2-player)
Workers per player 4 (standard) / 8 (2-player)
Workers per row per round 1 (3-4 players) / 2 (2-player)
Max neighborhood size 3x3 tiles (standard) / 3x5 (long 2-player)
Max building height 4 stories
Water/Park Scoring VP
1 feature tile 1
2 different feature tiles 3
3 different feature tiles 6
4 different feature tiles 10