Overview
Circus Maximus is a chariot racing game set in ancient Rome. Players control chariots racing around a track, managing speed, position, and attacks on rivals. The game simulates the deadly spectacle of Roman chariot races with detailed rules for movement, cornering, combat, and chariot damage. Players must complete a set number of laps while navigating tight corners, avoiding flips, and potentially attacking other chariots. The last chariot to complete the required laps (or the first to cross the finish) wins.
Components
- 1 mapboard (oval chariot racing track with lanes and corners)
- Game counters (chariots, horses, speed markers)
- Chariot Race Log sheets (tracking damage, speed, endurance)
- Rules manual
- Betting sheets (optional)
- Dice (not included; players provide their own)
Setup
- Determine number of players (2-12) and chariots. Each player controls at least 1 chariot.
- Each player fills out a Chariot Race Log, allocating Preparation Points among: Horse Endurance, Driver Skill, Chariot Structure, and Equipment.
- Determine starting positions (start lanes) through a random process or bidding.
- Place chariot counters in starting lanes.
- Set egg and dolphin lap counters.
- Appoint a Racing Steward to manage simultaneous movement and disputes.
Turn Structure
Each game turn represents a short burst of racing time. The sequence of play:
- Movement Order Preparation: All players simultaneously and secretly plan their movement for the turn, writing it on their Race Log.
- First Movement Phase: Chariots move in order (fastest first, or by position). Execute planned movement.
- Second Movement Phase: Some chariots may have a second movement phase if their speed warrants it.
- Further Phases: Resolve any additional movement phases, attacks, and consequences.
Actions
Movement
Movement is planned in advance using notation that specifies:
- Forward movement: Number of spaces to advance
- Lane changes: Moving left or right across lanes (costs movement points)
- Straining: Pushing horses beyond normal speed (risks endurance loss)
- Braking: Reducing speed (risks to chariot structure)
Cornering
Corners are the most dangerous part of the track. Chariots in inner lanes risk flipping if going too fast. Corner strain resolution involves dice rolls based on speed, lane position, and chariot condition. Failing a corner check can result in a chariot flip (crash).
Combat
- Attacking: Chariots in adjacent lanes can attack rivals by ramming, whipping, or sideswiping.
- Sideslip: Forcing an opponent into the wall or another chariot.
- Evading: Attempting to dodge incoming attacks.
Chariot Flip
A chariot flips (crashes) when:
- It fails a corner strain check
- It takes too much structural damage
- It collides with a flipped chariot or debris
Flipped chariots may scatter debris on the track, creating additional hazards.
Damage
Damage is tracked on the Race Log across categories:
- Horse Endurance: Depleted by straining and attacks; when gone, horses slow dramatically
- Driver Skill: Affects all dice rolls; reduced by attacks
- Chariot Structure: Depleted by impacts; at zero, the chariot disintegrates
Scoring / Victory Conditions
The first chariot to complete the required number of laps (typically 3 or 7) wins the race. Chariots that flip or are destroyed are eliminated. If playing a campaign with multiple races, accumulated prize money and chariot improvements determine overall winners.
Optional Betting: Players may bet on race outcomes before and during the race using the provided betting sheets.
Special Rules & Edge Cases
- Multiple chariots in the same space create collision risks.
- Debris from flipped chariots remains on the track as obstacles.
- A chariot can attempt to run over a downed driver.
- Whipping attacks target the opposing driver specifically.
- The Racing Steward resolves disputes about simultaneous movement and unclear situations.
- Optional rules add gladiatorial combat, team racing, and advanced chariot customization.
- Different track configurations are possible for variety.
Player Reference
Turn flow: Plan movement secretly > Execute movement (fastest first) > Resolve attacks > Check for flips
Corner danger: Inside lane + high speed = flip risk. Reduce speed or take outside lane.
Key stats:
- Horse Endurance: fuel for straining
- Driver Skill: modifies all checks
- Chariot Structure: hit points
Win: First to complete required laps, or last chariot standing.