AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Chunky Fighters is a dice-based combat game originally released as a free print-and-play game in 2009 by Nick Hayes / Battlegrounds Games. Each fighter is composed of four chunky dice representing body parts (head, body, legs) and a weapon, along with a unique special ability card. Players roll their fighters to determine starting hit points and weapons, then take turns attacking each other. As fighters take damage, their body parts are rotated to show remaining hit points until destroyed. The last fighter standing wins.
On each turn, the active player chooses one action to perform:
Standard Attack: Roll the damage die and hit location die. The hit location determines which body part (head, body, or legs) takes the damage. Rotate the target’s corresponding die to show the reduced hit points. If a body part reaches zero, it is destroyed.
Change Weapon: Reroll your weapon die. The new face determines your weapon for subsequent attacks, which may modify damage or provide special effects.
First Aid: Choose one of your own body part dice and reroll it. If the new result is higher than the current value, your hit points for that body part increase to the new value. If lower or equal, no effect.
Disarm: Target an opponent’s weapon die and force them to reroll it, potentially giving them a worse weapon.
Called Shot: Declare a specific body part to target. A called shot deals increased damage if it hits, but may have a penalty to accuracy.
The game has no point scoring system. Combat continues until only one fighter remains standing. A fighter is eliminated when all three body parts (head, body, legs) are destroyed, or when a critical body part is destroyed (varies by fighter).
The last fighter standing wins the game.
In multiplayer games (3-4 players), players take turns in clockwise order, and eliminated players are out.
| Action | Effect |
|---|---|
| Standard Attack | Roll damage + hit location; apply damage to target body part |
| Change Weapon | Reroll your weapon die |
| First Aid | Reroll one of your body part dice (keep if higher) |
| Disarm | Force opponent to reroll their weapon die |
| Called Shot | Target specific body part for bonus damage |
Fighter Anatomy: Head die + Body die + Legs die + Weapon die + Special Ability card
Elimination: All body parts destroyed = fighter eliminated. Last one standing wins.