Caverna: The Cave Farmers

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Caverna is a worker-placement development strategy game where players take the roles of dwarfs living in caves. Players dig for ore and rubies, furnish caverns into living/working spaces, fell trees, raise farm animals, and grow crops. Each dwarf takes one action per round, placed on shared action spaces. The game lasts 12 rounds with harvest phases that require feeding your dwarfs. At game end, the wealthiest player (most Gold points) wins. Playing time is approximately 30 minutes per player.

Components

Setup

  1. Each player takes a Home board, 5 Dwarfs, 3 Stables of their color. Place 2 Dwarfs in the Entry-level Dwelling.
  2. Set up game boards according to player count (different boards for 1-3 vs 4-7 players, plus additional boards for 3, 5, 6-7, 7 players).
  3. Shuffle 7 Harvest markers face-down on Round spaces 6-12.
  4. Arrange 12 Action space cards by stage (Stage 1 on top, Stage 4 on bottom) without looking.
  5. Sort landscape tiles, Furnishing tiles, resources, and animals.
  6. Starting Food: Player 1 and Player 2 get 1 Food each; Player 3 gets 2 Food; Players 4+ get 3 Food each.

Turn Structure

The game lasts 12 rounds. Each round has 3 phases:

Phase 1: Add New Action Space

Reveal the top Action space card and place it on the corresponding round space. Replenish accumulating resources on action spaces.

Phase 2: Work Phase

Starting with the start player and proceeding clockwise, each player places one Dwarf on an unoccupied Action space and immediately performs that action. Continue until all players have placed all their Dwarfs. Each Action space can only hold one Dwarf (with minor exceptions).

Phase 3: Return Home

All Dwarfs return to their Home boards. If the round has a Harvest marker, resolve the Harvest:

  1. Field phase: Harvest 1 Grain/Vegetable from each sown Field.
  2. Feeding phase: Pay 2 Food per Dwarf (1 Food per newborn Dwarf born this round). Food sources: Food markers, Grain (1 Food each), Vegetables (2 Food each), Ruby (trade for 1 Food), animals (varies by cooking method). Unpaid Food = -3 Gold begging marker per missing Food.
  3. Breeding phase: Each animal type with at least 2 of that type produces 1 offspring (if you have room).

Actions

Resource Actions

Accumulating spaces that add resources each round: Wood Gathering, Mining (Ore), Ruby Mining, etc. Take all accumulated resources when you use the space.

Farming Actions

Building Actions

Expedition Actions

Arm a Dwarf with a Weapon (costs Ore). Armed Dwarfs can go on Expeditions when using expedition action spaces. Higher weapon strength allows choosing from better loot options. Loot includes resources, animals, Furnishing tiles, landscape tiles, and more.

Family Growth

Use “Wish for Children” or similar action spaces to add a new Dwarf (from supply to a Dwelling). You must have an available Dwelling space.

Ruby Trading

Rubies can be traded at any time (even during another action) for various goods: 1 Ruby = 1 Food, 1 resource of any type, 1 landscape tile, certain Furnishing tiles.

Scoring / Victory Conditions

At game end (after Round 12), score Gold points:

Category Points
Animals (each, all types) 1 Gold per animal
Grain (each) 0.5 Gold
Vegetables (each) 1 Gold
Rubies (each) 1 Gold
Gold coins Face value
Dwarfs (each) 1 Gold
Furnished Caverns Varies by tile
Pastures 2 Gold each (Small); varies (Large)
Ore Mines 3 Gold each
Ruby Mines Variable
Fields with crops Variable
Unused Forest spaces -1 Gold each
Unused Mountain spaces -1 Gold each
Begging markers -3 Gold each

The player with the most Gold points wins. Tiebreaker: most Rubies, then most Gold coins, then most Farm animals, then most Grain/Vegetables.

Special Rules & Edge Cases

Player Reference

Round structure: Reveal Action Card > Workers place (clockwise, 1 at a time) > Return Home + Harvest (if applicable)

Harvest: Fields produce > Feed Dwarfs (2 Food each, 1 for newborns) > Animals breed (2+ of a type = +1)

Key conversions: | Item | Food Value | |——|———–| | Grain | 1 Food | | Vegetable | 2 Food | | Ruby | 1 Food (or other trades) | | Animals | Requires cooking furnishing |

Scoring negatives: -1 per unused Forest/Mountain space, -3 per Begging marker.

Game length: 12 rounds. ~30 min per player.