Cathedral

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Cathedral is a two-player abstract strategy game where players place building-shaped pieces on a 10x10 grid board. The goal is to position all of your buildings within the walled perimeter while blocking your opponent from doing the same. Players score by having the fewest unplaced building squares at the end of the game. The game features territory claiming through wall-to-wall connections.

Components

Each set of 14 buildings consists of pieces of varying sizes (occupying 1 to 5 squares each).

Setup

  1. Decide who plays Light and who plays Dark.
  2. Distribute the 28 buildings accordingly, placing them in front of each player.
  3. The Light player places the Cathedral anywhere on the board, aligned with the grid.
  4. The Dark player makes the first building placement, then players alternate turns.

Turn Structure

On each turn, a player places one of their unplayed building pieces on any vacant space on the board, keeping it aligned with the grid squares. Once placed, a building cannot be moved.

Actions

Place a Building: Choose one of your unplayed buildings and place it on the board. The piece must fit entirely within the grid and cannot overlap other pieces.

Claim Territory: Create enclosed areas (wall-to-wall connections) using your own buildings and the board perimeter. Claimed territory rules:

Scoring / Victory Conditions

The game ends when neither player can make a legal move. Players count the number of squares occupied by their unplaced buildings. The player with the lowest total wins.

For a full match, play two games: one with each player placing the Cathedral first. The player with the lowest combined score wins.

Special Rules & Edge Cases

Player Reference

Turn sequence:

  1. Place one building piece on any vacant grid-aligned space
  2. Check for enclosed areas with exactly one opponent piece (must remove it)
  3. Turn passes to opponent

Territory claiming checklist: