Catan: Crop Trust

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Catan: Crop Trust is a semi-cooperative scenario for the Catan base game, developed in collaboration with the Global Crop Diversity Trust. Players settle Catan while managing crop diversity. Four crop types (beans, maize, quinoa, rice) replace the desert, and players must balance personal victory point goals with the collective need to store seeds in a seed vault. If crops are lost because they are not stored, everyone can lose. The scenario adds event tokens, crop tokens on field hexes, and the seed vault display.

New Components

Setup Changes

Follow standard Catan setup with these modifications:

Rule Changes

The core Catan rules apply with these additions:

Crop Tokens: Fields hexes have crop tokens representing different plant types. When you harvest grain (from a field hex), you may also interact with crop tokens.

Seed Vault: Players collectively store crop tokens in the seed vault to preserve crop diversity. Storing seeds is a semi-cooperative action — everyone benefits from preserving diversity, but it costs personal resources.

Event Tokens: When you build a settlement or city (or claim Longest Road/Largest Army), reveal the event token placed there. Events can be beneficial or harmful, affecting crop availability and gameplay.

Crop Loss: If a crop type is not adequately stored in the seed vault, it may become endangered or lost, reducing production for all players.

Scoring / Victory Conditions

Standard Catan victory: first to 10 VP. However, if too many crops are lost from the fields, all players can lose collectively. This creates tension between personal VP advancement and collective crop preservation.

Special Rules & Edge Cases

Player Reference

Standard Catan VP sources: Settlements (1), Cities (2), Longest Road (2), Largest Army (2), VP cards

New elements: Crop tokens on fields, seed vault storage, event tokens under buildings

Win condition: First to 10 VP (if crops are preserved) Lose condition: All players lose if critical crops are lost