AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Catan Histories: Rise of the Inkas follows the rise and fall of three successive civilizations in ancient Peru. Players lead tribes through three cultural eras, building settlements, roads, and cities to accumulate culture points. When a tribe reaches its cultural apex, it falls and overgrows, and the player begins with a new tribe. The first player to bring their third tribe to its apex wins. The game uses familiar Catan mechanics (dice rolling, resource collection, trading, building) with 8 resource/good types and unique tribal progression.
Standard Catan turn: roll dice, trade, build.
1. Roll Dice: All hexes with the matching number produce for adjacent settlements/cities. Resources (wood, ore, stone, wool) and goods (feathers, coca, fish, potato) are collected.
2. Trade: Trade with other players. Goods (feathers, fish, coca) can be used as currency: trade goods at special exchange rates instead of using harbors.
3. Build: Roads, settlements, cities, and development cards using resource combinations.
When a tribe reaches its cultural apex (specific culture point threshold), it falls:
Players must lead three successive tribes to their cultural apex. The first player to complete the third tribe’s apex (reaching 11 total culture points across all three eras) wins.
| Era | Goal |
|---|---|
| First Tribe | Build to cultural apex, then tribe falls |
| Second Tribe | Build to cultural apex, then tribe falls |
| Third Tribe | Build to cultural apex = WIN |
Total culture points to win: 11 (across 3 tribes)