AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Catan Geographies: Settlers of Hesse (Die Siedler von Hessen) is the first in a series of historical regional map expansions for The Settlers of Catan. It features a fixed map board depicting the German state of Hesse, with resource hexes and city positions approximating real-world geography. The game uses standard Catan components but modifies several key rules around settlement placement, road building, and trading to fit the geographic map. Players compete to be the first to reach 10 victory points through building settlements, cities, and roads on the Hesse map.
Settlement Placement: Settlements may only be built on the round “city spaces” printed on the board. The standard Catan spacing rule (requiring at least 2 roads between settlements) does not apply. Settlements can be built on adjacent city spaces.
Road Building: Roads may only be built on the road construction places marked by rectangles on the board. If a player builds a road to a city space, they may only continue building roads beyond that city space if they have built a settlement there first.
Harbor / Port Trading: To gain the benefit of a harbor, a player only needs to build a road on the hexside shaded in red (rather than building a settlement at a harbor intersection).
Special Red Road Spaces: Some road construction rectangles are colored red. When a player builds on a red road space, they gain a special trade ability as indicated by the sign next to it: either trade 3 identical resources of any sort for 1 resource of choice, or trade 2 resources of the specific type shown for 1 resource of choice.
Robber: The robber begins on the forest hex numbered 12 and operates according to standard Catan rules thereafter.
| Rule | Standard Catan | Settlers of Hesse |
|---|---|---|
| Settlement spacing | 2+ roads between settlements | No spacing rule; build on marked city spaces only |
| Road placement | Any valid intersection edge | Marked rectangle spaces only |
| Road past city space | Always allowed | Only if settlement built at that city space |
| Harbor access | Settlement at harbor intersection | Road on red hexside |
| Red road bonus | N/A | Special trade rates (3:1 any or 2:1 specific) |
| Robber start | Desert hex | Forest hex #12 |