Cartographers: A Roll Player Tale

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Cartographers is a flip-and-write game where players compete as royal cartographers mapping the northern lands for Queen Gimnax. Each season, explore cards are revealed showing terrain types and shapes that all players simultaneously draw on their map sheets. Scoring is driven by four randomly selected scoring cards paired with seasonal edicts. Players earn reputation stars by fulfilling the queen’s edicts while minimizing the impact of monster attacks from the Dragul. After four seasons, the player with the most reputation stars wins.

Components

Setup

  1. Give each player a blank map sheet (collectively decide side A or B).
  2. Give each player a pencil.
  3. Players write a cartographer name at the top of their sheet.
  4. Arrange the 4 edict cards face-up in alphabetical order (A, B, C, D) in the center.
  5. Separate scoring cards into 4 stacks by card back, shuffle each, draw one from each stack. Place one scoring card below each edict card. Return the rest to the box.
  6. Stack the 4 season cards face-up in order: spring on top, then summer, fall, winter.
  7. Shuffle the 4 ambush cards into a face-down deck.
  8. Shuffle the 13 explore cards into a face-down deck. Take the top ambush card and shuffle it into the explore deck without revealing it. Place the explore deck next to the season cards.

Turn Structure

The game is played over 4 seasons. Each season consists of multiple turns with three phases:

1. Explore Phase:

2. Draw Phase:

3. Check Phase:

Season time thresholds: Spring = 8, Summer = 8, Fall = 7, Winter = 6.

Actions

Special card types:

Scoring / Victory Conditions

At the end of each season, score based on the current season card which indicates two edicts to evaluate:

For each season, players record:

  1. Reputation stars from the first scoring card being evaluated.
  2. Reputation stars from the second scoring card.
  3. +1 reputation star per filled-in coin symbol on the coin track.
  4. -1 reputation star per empty space adjacent to a monster space (each empty space only penalized once even if adjacent to multiple monsters).

After winter scoring, total all reputation stars across all four seasons. The player with the most wins. Tiebreaker: fewest reputation stars lost to monsters across all seasons. Further tie: shared victory.

Special Rules & Edge Cases

Player Reference

Phase Action
Explore Reveal top explore card; reveal again if ruins
Draw All players simultaneously choose shape + terrain, draw on map
Check Sum time values; if >= threshold, season ends
Season end Score two edicts + coins - monster penalties

Scoring edicts by season: | Season | Edicts Scored | |——–|—————| | Spring | A + B | | Summer | B + C | | Fall | C + D | | Winter | D + A |