Carcassonne: The City

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Carcassonne: The City is a standalone tile-laying game in the Carcassonne family, designed by Klaus-Jurgen Wrede. Players build the medieval city of Carcassonne by placing tiles depicting streets, residential areas, markets, and historic buildings. The game introduces a unique city wall mechanic: as the game progresses, players construct a physical wooden wall around the city that limits tile placement and can complete features. The tile supply is split into three piles of increasing complexity, and wall segments are added as features are scored.

Components

Setup

  1. Place the starting tile in the center of the table.
  2. Divide the remaining tiles into 3 piles as indicated on their backs. Shuffle each pile separately.
  3. Begin drawing from the first pile.
  4. Set aside the city wall segments and city gate.
  5. Each player takes their followers and places a scoring marker on the track.

Turn Structure

On each turn, a player:

  1. Draws a tile from the current pile.
  2. Places the tile adjacent to existing tiles with matching edges (streets connect to streets, etc.).
  3. Optionally places a follower on the just-placed tile on an unclaimed feature.
  4. Scores completed features. For each feature scored after the first pile is exhausted, wall segments are added to the city.

Actions

Tile Placement: Draw and place one tile, continuing the landscape. All edges must match adjacent tiles (streets to streets, buildings to buildings, etc.).

Place a Follower: After placing a tile, optionally place one follower on an unclaimed feature of that tile: on a street, in a residential area, in a market, or on a public building.

Feature Scoring:

City Wall Mechanics:

Scoring / Victory Conditions

During the Game: Points are scored when features are completed, with walls potentially completing features by enclosing them.

End of Game: The game ends when:

Final Scoring:

The player with the most points wins.

Special Rules & Edge Cases

Player Reference

Feature Score (Complete) Score (Incomplete)
Street 1 pt/tile 1 pt/tile
Residential Area 2 pts/tile 1 pt/tile
Market Based on goods Reduced
Guard on Wall Adjacent tile points End game only

Wall Placement: