Captain Silver

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Captain Silver is a fast-paced tactile game about a pirate treasure hunt. All players act simultaneously, reaching into their pirate pouches to feel for specific pirate items without looking. Correctly identified items earn gold coins and advance pirate ships toward Treasure Island, where valuable treasure chests can be claimed. Incorrect items go to Volcano Island and may cost penalties. After three game rounds, the player with the most points (gold coins plus treasure chest values) wins.

Components

Setup

  1. Assemble the Pirate World from the six game boards: choose one side of the Treasure Island board, arrange four ocean boards next to it in any order and orientation, then add the Volcano Island board. In a 2-player game, use only three ocean boards.
  2. Shuffle all 10 treasure chests and stack 5 face down on each of the two treasure chest storage spaces on the Treasure Island board.
  3. Shuffle all island cards and stack them face down next to the Pirate World.
  4. Shuffle the volcano cards, stack 3 face down next to the Pirate World, and remove the remaining 2 from the game.
  5. Sort gold coins and keep them as a general supply.
  6. Each player takes a pirate pouch, 3 gold coins, 1 pirate ship, and 16 pirate items of their chosen color. Place ships on the starting space of the Treasure Island board. Put all items into pouches.

Turn Structure

The game is played over 3 rounds. Each round consists of a simultaneous feeling phase followed by an evaluation phase.

Feeling Phase:

End of Round:

Actions

Evaluation Phase (after each round):

  1. Reveal the top island card to determine which row is evaluated first.
  2. Check all items in that row from first space (near Volcano Island) onward. Each correctly placed item earns its owner the reward shown on that space:
    • Gold coins: The player receives the indicated number of gold coins from the supply.
    • Pirate ships: The player advances their ship on the Treasure Island board the indicated number of spaces clockwise.
  3. If an item does not match the wanted item of its space, the owner pays 1 gold coin to the supply as a penalty.
  4. Return each evaluated item to its owner immediately.
  5. Reveal the next island card and evaluate that row. Repeat for all four rows.

Special Treasure Island Spaces:

Volcano Evaluation:

Scoring / Victory Conditions

After the third round’s evaluation (including the final volcano card), each player totals their points:

The player with the most points wins. In case of a tie, the tied players share the victory.

Special Rules & Edge Cases

Player Reference

Phase Action
Start of round Call “Pirates ahoy!” and begin feeling in pouches simultaneously
Feeling Pull out items one at a time; correct items go on board, incorrect go to Volcano Island
End trigger Any item placed on last space of any row → “Pirates stop!”
Evaluation Reveal island cards one by one; evaluate rows in order
Rewards Gold coins or ship movement per space icons
Penalties 1 gold coin for mismatched items on rows; 1 gold coin for volcano card matches
End of game After 3 rounds, most points (gold + treasure chests) wins