AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Captain Flip is a quick tile-drafting game where players are pirate captains recruiting crew members to fill their Adventure boards. Each turn, you draw a double-sided character tile from a bag, decide whether to keep or flip it, then place it on your board. Characters have immediate effects, end-game scoring effects, or both. The player with the most coins at the end wins — but beware the Gunners, as having 3 or more means you lose.
Starting with the player holding the Pirate Flag board, take turns clockwise. On your turn, follow these 4 steps:
Randomly draw 1 Character tile from the bag. You can only see one side.
Choose to keep this character OR flip the tile (turn it over). If you flip, you must keep the new character.
Place the character on the lowest empty space of any column on your board.
| Character | Immediate (Yellow) | End-Game (Gray) |
|---|---|---|
| Cartographer | Take the Treasure Map | — |
| Monkey | Take 1 coin, then flip one adjacent tile (apply new character’s effects) | — |
| Parrot | Draw and play a new tile | Lose 1 coin |
| Navigator | Take 2 coins per Cartographer on your board | — |
| Gunner | Take 5 coins | If 3+ Gunners on your board, you lose the game |
| Cook | Take 1 coin per character in the Cook’s row (including itself) | — |
| Lookout | — | 4 coins if no character above this tile in its column |
| Carpenter | — | 3 coins if no Gunner in its row or column |
| Swabby | — | 1/4/9/16/25 coins for having Swabbies in 1/2/3/4/5 columns |
If you have the Treasure Map at the end of your turn, take 1 coin. The Treasure Map can be stolen by another player who places a Cartographer.
When any player completes 4 columns on their board, finish the current round (the last player is the one to the right of the Pirate Flag player). If the last player triggers the end, the game ends immediately.
The player with the most coins wins. Tiebreaker: the tied player with the Treasure Map wins. Otherwise, shared victory.
Automatic loss: If you have 3 or more Gunners on your board, you lose regardless of coins.
Turn summary: Draw → Keep or Flip → Place in lowest empty space → Apply effects
Swabby scoring table:
| Columns with Swabbies | Coins |
|---|---|
| 1 | 1 |
| 2 | 4 |
| 3 | 9 |
| 4 | 16 |
| 5 | 25 |
Board space bonuses (Board A examples):