Candamir: The First Settlers

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Candamir: The First Settlers is an adventure game set on the island of Catan. Players are settlers who must explore the wilderness, collect resources and ingredients, complete adventures, and deliver goods to the village founders (Candamir, Osmund, and Jared) in exchange for victory points. Each character has unique abilities that improve through experience. The first player to earn 10 victory points wins.

Components

Setup

  1. Place the board in the center. Place exploration tiles face-down (number side up) on matching color and number spaces. Remove tiles based on player count: 2 players remove “3” and “4” tiles; 3 players remove “4” tiles; 4 players use all.
  2. Each player takes a color: 10 VP markers, 1 destination token, 1 adventurer figure. Place adventurers in the village.
  3. Deal 1 female character card to each player (may swap for male equivalent). Each character has unique starting stats.
  4. Sort resources (ore, hide, lumber) and ingredients (herbs, honey, mushrooms) into card holders. Each player starts with 1 lumber card.
  5. Sort adventure cards by number (1, 2, 3). Stack: 3 on bottom, 2 in middle, 1 on top. Reveal top 3 face-up.
  6. Prepare potions, equipment, endurance, and experience markers near the board.

Turn Structure

On your turn, perform these steps in order:

1. Set a Destination

Place your destination marker on any exploration tile on the board. This is where you are heading.

2. Travel

Draw movement cards one at a time. Each card may show:

The number of movement cards you draw depends on the distance to your destination.

3. Encounter Resolution

When you encounter wildlife, bandits, or other challenges, use your character stats (Strength, Agility, Charisma, or Stamina) to resolve them. Roll the die and add your relevant ability score. Meet or exceed the target to succeed.

Success: Gain rewards (resources, ingredients, experience). Failure: Suffer consequences (lose resources, return to village).

4. Destination Actions

When you arrive at your destination tile, flip it face-up (if not already revealed) and gain the listed benefit (resources, ingredients, or special effects).

5. Village Actions (if in village)

When in the village, you may:

Actions

Character Abilities

Each character has 4 abilities: Strength, Agility, Charisma, Stamina. Each starts at different values. Gain experience markers to improve abilities during the game.

Equipment

Equipment markers boost specific abilities. Purchased with resources in the village.

Potions

Brewed from ingredient combinations. Provide temporary or permanent bonuses during exploration.

Adventures

The 3 face-up adventure cards show specific delivery requirements. Fulfilling one earns VP and reveals a new adventure.

Scoring / Victory Conditions

VP are earned by:

The first player to reach 10 VP wins immediately.

Special Rules & Edge Cases

Player Reference

Turn Sequence: Set Destination → Travel → Resolve Encounters → Destination Action → Village Action

Resources: Ore, Hide, Lumber

Ingredients: Herbs, Honey, Mushrooms

Character Abilities: Strength, Agility, Charisma, Stamina

Victory: First to 10 VP wins.