Canal Grande

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Canal Grande is a two-player card game based on San Marco, designed by Alan R. Moon and Aaron Weissblum and published by Adlung-Spiele. Players compete for influence in the districts of Venice using a “divide and choose” mechanism: one player splits a set of cards into two piles, and the other player chooses who gets which pile. Cards represent influence in districts, special actions, or negative points. The game ends when a player wins scoring in the same district 4 times or wins in all 6 districts.

Components

Setup

  1. Shuffle the deck of cards.
  2. Determine which player will be the first “divider.”
  3. Each player starts with no cards in hand and no district influence.

Turn Structure

Each round follows the “I split, you choose” pattern:

  1. Draw Cards: A set number of cards is drawn from the deck.
  2. Divide: The dividing player examines the drawn cards and splits them into exactly two piles. The piles do not need to be equal in size.
  3. Choose: The choosing player selects one pile to keep. The divider takes the other pile.
  4. Play Cards: Both players play the cards they received (gaining influence in districts, using action cards, or suffering negative points).
  5. Roles Swap: The divider and chooser roles alternate each round.

Actions

District Influence Cards:

Action Cards:

Negative Point Cards:

Scoring a District:

Scoring / Victory Conditions

The game can end in two ways:

Special Rules & Edge Cases

Player Reference

Card Type Effect
District card Adds influence in that district
Action card Special effects (remove, move influence, etc.)
Negative point card Penalizes the receiving player

Core mechanic: “I split, you choose” — divider makes 2 piles, chooser picks one Win conditions: