Canadian Checkers

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Canadian Checkers is a traditional draughts variant played on a 12x12 board with 30 pieces per player. Invented by the French settlers of Quebec, Canada (originally called “Grand jeu de dames”), it follows the same core rules as International Draughts but uses a larger board and more pieces. Players move diagonally, capture by jumping over opponent pieces, and promote pieces to flying kings upon reaching the far row. The game requires mandatory captures and maximum capture sequences.

Components

Setup

  1. Place the board so that a dark square is in the bottom-left corner for each player.
  2. Each player places their 30 pieces on the dark squares of the first five rows on their side of the board.
  3. Two rows of empty dark squares remain in the center between the players’ pieces.
  4. Decide who plays first (dark typically moves first).

Turn Structure

On your turn, you must make one of the following moves:

1. Simple Move

Move one regular piece diagonally forward one square to an adjacent empty dark square.

2. Capture (Jump)

Jump diagonally over an adjacent opponent piece to the empty square beyond it. The captured piece is removed from the board. If further captures are available from the landing square, you must continue jumping in a multi-capture sequence.

3. King Move

A king (flying king) may move diagonally forward or backward any number of squares along a diagonal, stopping on any empty square.

4. King Capture

A king may jump over an opponent piece at any distance along a diagonal, landing on any empty square beyond the captured piece. Multi-captures may change direction.

Actions

Regular Piece Movement

King (Flying King) Movement

Mandatory Capture Rule

If a capture is available, you must capture. You cannot make a simple move when a capture exists.

Maximum Capture Rule

If multiple capture sequences are available, you must choose the sequence that captures the most opponent pieces. This applies to both regular pieces and kings.

King Promotion

When a regular piece reaches the opponent’s back row (the farthest row), it is promoted to a king (crowned). However, if a piece passes through the opponent’s back row during a multi-capture sequence, it is not promoted – it must end its move on the back row to be crowned.

Scoring / Victory Conditions

A player wins by achieving either condition:

  1. Capture all opponent pieces. Remove all 30 of the opponent’s pieces from the board.
  2. Block all opponent pieces. Put the opponent in a position where they have pieces remaining but cannot make any legal move.

Draw Conditions

The game is a draw when:

Special Rules & Edge Cases

Player Reference

Feature Detail
Board 12x12 (72 playable dark squares)
Pieces per player 30
Regular movement Diagonal, forward only, 1 square
Regular capture Diagonal, forward or backward, 1 square jump
King movement Diagonal, any direction, any number of squares
King capture Diagonal, any direction, any distance along diagonal
Capture Mandatory; must take maximum sequence
Promotion Reach opponent’s back row (must end move there)
Win Capture all pieces or block all opponent moves