AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Canadian Checkers is a traditional draughts variant played on a 12x12 board with 30 pieces per player. Invented by the French settlers of Quebec, Canada (originally called “Grand jeu de dames”), it follows the same core rules as International Draughts but uses a larger board and more pieces. Players move diagonally, capture by jumping over opponent pieces, and promote pieces to flying kings upon reaching the far row. The game requires mandatory captures and maximum capture sequences.
On your turn, you must make one of the following moves:
Move one regular piece diagonally forward one square to an adjacent empty dark square.
Jump diagonally over an adjacent opponent piece to the empty square beyond it. The captured piece is removed from the board. If further captures are available from the landing square, you must continue jumping in a multi-capture sequence.
A king (flying king) may move diagonally forward or backward any number of squares along a diagonal, stopping on any empty square.
A king may jump over an opponent piece at any distance along a diagonal, landing on any empty square beyond the captured piece. Multi-captures may change direction.
If a capture is available, you must capture. You cannot make a simple move when a capture exists.
If multiple capture sequences are available, you must choose the sequence that captures the most opponent pieces. This applies to both regular pieces and kings.
When a regular piece reaches the opponent’s back row (the farthest row), it is promoted to a king (crowned). However, if a piece passes through the opponent’s back row during a multi-capture sequence, it is not promoted – it must end its move on the back row to be crowned.
A player wins by achieving either condition:
The game is a draw when:
| Feature | Detail |
|---|---|
| Board | 12x12 (72 playable dark squares) |
| Pieces per player | 30 |
| Regular movement | Diagonal, forward only, 1 square |
| Regular capture | Diagonal, forward or backward, 1 square jump |
| King movement | Diagonal, any direction, any number of squares |
| King capture | Diagonal, any direction, any distance along diagonal |
| Capture | Mandatory; must take maximum sequence |
| Promotion | Reach opponent’s back row (must end move there) |
| Win | Capture all pieces or block all opponent moves |