Overview
Campaign Trail: The Game of Presidential Elections is a strategy board game where players run presidential campaigns, competing to win enough electoral votes to become President of the United States. Players use card-driven actions to campaign in states, collect voters, and outmaneuver opponents. The goal is to have the most voters in enough states to secure a majority of electoral votes.
Components
- Game board (map of the United States with states and electoral vote values)
- Player tokens/campaign markers
- Action cards (each with a choice among 4 of the game’s 6 actions)
- Voter tokens
- Electoral vote tracking
- State cards
Setup
- Place the board (US map) in the center of the table.
- Each player selects a party/candidate and takes the corresponding campaign markers.
- Shuffle the action card deck and deal starting hands.
- Place voter tokens in their starting positions.
- Determine starting player.
Turn Structure
On each turn:
- Play one action card from your hand.
- Choose one of the 4 actions available on that card (each card offers a choice among 4 of the game’s 6 possible actions).
- Execute the chosen action.
- Draw a new card.
Actions
The game has 6 possible actions, of which each card offers a choice of 4:
Campaign:
- Place voter tokens in a state to increase your support there.
Fundraise:
- Gain resources that enable more powerful future actions.
Media:
- Influence public opinion, potentially shifting voters in multiple states.
Attack:
- Reduce an opponent’s support in a target state.
Rally:
- Strengthen support in states where you already have a presence.
Special Event:
- Trigger a unique event with game-changing effects.
Scoring / Victory Conditions
At the end of the game, each state is evaluated: the player with the most voters in a state wins all of that state’s electoral votes (winner-take-all, reflecting the US Electoral College system).
The player with the most total electoral votes wins the presidency and the game. A majority of electoral votes may be required depending on the specific rules variant.
Special Rules & Edge Cases
- Electoral College System: States have different numbers of electoral votes based on their real-world proportions. Winning large states (California, Texas, New York) is worth more than small states, but small states are often easier to win.
- Card-Driven Actions: The card system means you don’t always have access to the action you want. Hand management and timing are critical.
- Swing States: States where no player has a clear lead are the most contested and strategically important.
- Multiple Players: With more than 2 players, vote splitting becomes a factor — two candidates targeting the same state may allow a third to win elsewhere.
- Campaign Strategy: Players must balance between solidifying their base states and competing in swing states.
Player Reference
| Action |
Effect |
| Campaign |
Add voters in a state |
| Fundraise |
Gain resources for future actions |
| Media |
Shift voters across multiple states |
| Attack |
Reduce opponent’s support in a state |
| Rally |
Strengthen existing support |
| Special Event |
Unique game-changing effect |
Win condition: Most electoral votes (winner-take-all per state)
Card system: Each card offers 4 of 6 possible actions
Theme: US Presidential election campaign