Campaign Manager 2008

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Campaign Manager 2008 is a two-player card game simulating the 2008 US presidential election between Barack Obama and John McCain. Each player manages a campaign, playing strategy cards to influence battleground states by shifting issues and gaining voter support. Players compete for electoral votes by winning states where all voters on the majority issue side support their candidate. The first candidate to reach 270 electoral votes wins.

Components

Setup

  1. Deck Building: Each player drafts 15 cards from their 45-card deck by drawing 3 cards at a time, keeping 1 and discarding the other 2, until 15 cards have been selected. Shuffle these 15 cards to form your campaign deck.
  2. Starting Hand: Draw 3 cards.
  3. Starting States: Each player secretly selects 2 battleground states. All 4 chosen states are revealed and placed in play with Issue and Key Demographic markers positioned as indicated on each state card.
  4. Breaking News Deck: Shuffle and place face-down near the active states.

Turn Structure

Players alternate turns. On your turn, you must do exactly one of the following:

1. Play a Card

Play a card from your hand, resolve its effects, then discard it. Effects may include:

2. Draw a Card

If your hand has fewer than 5 cards, draw 1 card from your deck instead of playing. When your deck is empty and you need to draw, reshuffle your discard pile to form a new deck.

Actions

Gaining Support

Support markers replace opponent voters in three equivalent ways:

Undecided Voters

If no opponent voters exist to replace, new tokens occupy white (undecided) spots. Once claimed, undecided spots never become empty again.

Shifting Issues

Issue markers move along state tracks. The majority issue (the issue with more support) determines which voters are relevant for winning the state.

Media Support

Media Support cards remain in play until replaced by another Media Support card. They provide ongoing effects.

Scoring / Victory Conditions

Winning a State

A player wins a state immediately when all of the voters on the majority issue side of that state support only their candidate. The winner claims the state’s electoral votes.

New States

When a state is won, the winning player selects a new battleground state to enter play. A Breaking News card is drawn and resolved, typically affecting the new state.

Victory

The first player to accumulate 270 or more electoral votes wins immediately.

Special Rules & Edge Cases

Player Reference

Turn Options: Play a card OR Draw a card (if hand < 5)

Winning a State: All voters on the majority issue side support your candidate.

Victory: First to 270 electoral votes.

Candidate Starting Safe EVs EVs Needed
McCain 155 115 more
Obama 157 113 more

Key Mechanics: