Camp Granada

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Camp Granada (full title: Allan Sherman’s Camp Granada Game) is a 1965 children’s board game by Milton Bradley inspired by Allan Sherman’s 1963 novelty song “Hello Muddah, Hello Fadduh (A Letter from Camp).” Players take turns driving a comically unreliable toy bus around a summer camp, collecting “icky” animals to be the first to gather three and leave camp.

Components

Setup

  1. Unfold the game board and place it in the center of the table.
  2. Place the 4 bunkhouses at their designated spots.
  3. Distribute the rubber icky animals at various camp locations on the board.
  4. Shuffle the Camp Granada bus cards and place them in a draw pile.
  5. Each player selects a starting position.

Turn Structure

On each turn:

  1. Draw a Camp Granada bus card.
  2. Move the toy bus along the road to the camp location specified on the card.
  3. If there is an icky animal at that location, collect it.
  4. The bus may break down along the way (the motor “falls out” or the axle slides), adding a physical comedy element.

Actions

Draw a Bus Card:

Drive the Bus:

Collect an Icky Animal:

Award Cards:

Scoring / Victory Conditions

The first player to collect 3 icky animals and successfully drive the bus to the camp exit wins the game and gets to “go home from camp.”

Special Rules & Edge Cases

Player Reference

Step Action
1 Draw a Camp Granada bus card
2 Drive the toy bus to the indicated location
3 Collect any icky animal at that location

Win condition: First to collect 3 icky animals and exit camp Animals: Crawfish, Frog, Lizard, Mouse, Snake, Spider Key feature: Comically unstable toy bus