Overview
Camp Granada (full title: Allan Sherman’s Camp Granada Game) is a 1965 children’s board game by Milton Bradley inspired by Allan Sherman’s 1963 novelty song “Hello Muddah, Hello Fadduh (A Letter from Camp).” Players take turns driving a comically unreliable toy bus around a summer camp, collecting “icky” animals to be the first to gather three and leave camp.
Components
- Game board (23⅝” x 19½” tri-fold)
- 1 plastic toy bus (with intentionally loose front axle that slides side-to-side)
- 4 cardboard bunkhouses
- 12 rubber “icky” animals (2 each: Crawfish, Frog, Lizard, Mouse, Snake, Spider)
- 16 icky animal cards (2 for each of the 6 animals, plus 4 award cards for Boating, Bunkhouse, Handicrafts, and Hiking)
- 48 Camp Granada bus cards (2⅝” x 1¾”)
Setup
- Unfold the game board and place it in the center of the table.
- Place the 4 bunkhouses at their designated spots.
- Distribute the rubber icky animals at various camp locations on the board.
- Shuffle the Camp Granada bus cards and place them in a draw pile.
- Each player selects a starting position.
Turn Structure
On each turn:
- Draw a Camp Granada bus card.
- Move the toy bus along the road to the camp location specified on the card.
- If there is an icky animal at that location, collect it.
- The bus may break down along the way (the motor “falls out” or the axle slides), adding a physical comedy element.
Actions
Draw a Bus Card:
- Draw the top card from the Camp Granada bus card pile.
- The card indicates which camp location the bus must travel to.
Drive the Bus:
- Physically move the toy bus along the road on the board to the indicated location.
- The bus is intentionally unstable — the front axle can slide side-to-side and the “motor falls out right in the middle,” making driving comically difficult.
Collect an Icky Animal:
- If there is an icky animal (rubber creature) at the location your bus reaches, collect it.
- Animals include Crawfish, Frog, Lizard, Mouse, Snake, and Spider.
Award Cards:
- Some bus cards trigger award opportunities for Boating, Bunkhouse, Handicrafts, or Hiking activities at camp.
Scoring / Victory Conditions
The first player to collect 3 icky animals and successfully drive the bus to the camp exit wins the game and gets to “go home from camp.”
Special Rules & Edge Cases
- Unstable Bus: The toy bus is designed to malfunction comically. The loose front axle and tendency for the “motor to fall out” are features, not bugs — they create the game’s humor.
- Song Theme: The game is based on the popular novelty song about a miserable summer camp experience.
- Children’s Game: Designed for young children (ages 5+), with simple rules and a physical/tactile element.
- Rubber Animals: The collectible rubber creatures add a tactile, toy-like quality to the game beyond the board game mechanics.
Player Reference
| Step |
Action |
| 1 |
Draw a Camp Granada bus card |
| 2 |
Drive the toy bus to the indicated location |
| 3 |
Collect any icky animal at that location |
Win condition: First to collect 3 icky animals and exit camp
Animals: Crawfish, Frog, Lizard, Mouse, Snake, Spider
Key feature: Comically unstable toy bus