Camette

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Camette is the smallest member of the Camelot family of abstract strategy games, invented by Michael Wortley Nolan in 2002. Played on a compact board of only 23 fields, each player has 3 foot soldiers and 1 knight. The goal is to get a single piece into the opponent’s castle or to capture all of the opponent’s pieces. Camette is ideal for learning the Camelot game system, as it preserves the core mechanics in a minimal format.

Components

Setup

  1. Place the board between both players.
  2. Each player places their 3 foot soldiers and 1 knight on their designated starting positions.
  3. Each player’s castle is at their end of the board.
  4. Determine which player moves first (typically alternating in a series of games).

Turn Structure

Players alternate turns. On each turn, a player must move one of their pieces following the movement rules.

Actions

Plain Move:

Canter (Jumping Over Friendly Pieces):

Charge/Jump (Capturing Enemy Pieces):

Knight Special Movement:

Scoring / Victory Conditions

A player wins by achieving either:

  1. Castle Entry: Move any one of your pieces into the opponent’s castle space.
  2. Elimination: Capture all of the opponent’s pieces.

There are no draws or stalemates in Camette.

Special Rules & Edge Cases

Player Reference

Move Type Description Captures?
Plain move Move to adjacent empty field No
Canter Jump over friendly piece to empty field No
Charge Jump over enemy piece to empty field Yes — removes enemy

Pieces per player: 3 foot soldiers + 1 knight Board size: 23 fields Win conditions: Enter opponent’s castle OR capture all enemy pieces