Calamity

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Calamity is a board game released by Games Workshop in 1983, co-designed by Andrew Lloyd Webber, Ian Livingstone, and Derek Carver. Set in the world of high-risk insurance, players navigate a Monopoly-style track, insuring against and causing various disasters. Unlike Monopoly, players complete the track only once, creating a finite game with a clear end point.

Components

Setup

  1. Place the board in the center of the table.
  2. Each player selects a pawn and places it on the start space.
  3. Distribute starting money to all players.
  4. Shuffle and place insurance policy and calamity card decks.
  5. Determine starting player by rolling dice.

Turn Structure

On each turn:

  1. Roll the dice and move your pawn along the track.
  2. Resolve the space you land on:
    • Property space: Buy insurance or pay premiums.
    • Calamity space: Draw a calamity card — a disaster strikes.
    • Event space: Follow special instructions.
  3. Collect or pay money as required.
  4. Play passes clockwise.

Actions

Buy Insurance:

Trigger Calamities:

Make Claims:

Pay Premiums:

Scoring / Victory Conditions

Players complete one loop around the track. At the end of the game, the player with the most money (cash plus insurance policy values minus debts) wins.

Special Rules & Edge Cases

Player Reference

Action Effect
Buy insurance Protection against specific calamities
Pay premium Keep insurance active
Calamity strikes Lose money (uninsured) or collect payout (insured)

Win condition: Most money after completing one loop of the board Players: 2-6 Key decision: Which insurance policies to buy versus risk going uninsured