By the Sword!

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Overview

By the Sword! is a set of fantasy quasi-miniatures wargaming rules that includes two sheets of counters representing several armies from the designer’s private mythology. The game uses a tactical scale of 100 feet per centimeter and 20 minutes per turn, simulating fantasy battles with detailed unit types and combat mechanics.

Components

Setup

  1. Select armies for each player from the available counter sheets.
  2. Arrange terrain on the playing surface according to the scenario or mutual agreement.
  3. Each player deploys their army within their designated deployment zone.
  4. Determine first player.

Turn Structure

Each turn (representing 20 minutes of battle time):

  1. Initiative Phase: Determine which player acts first.
  2. Movement Phase: Move units according to their movement rates (measured in centimeters).
  3. Ranged Combat Phase: Resolve missile fire (archery, spells, etc.).
  4. Melee Combat Phase: Resolve close combat between engaged units.
  5. Morale Phase: Check morale for units that took casualties or are in unfavorable positions.

Actions

Move:

Ranged Attack:

Melee Combat:

Cast Spells:

Scoring / Victory Conditions

Victory conditions vary by scenario. Common objectives include destroying the enemy army, capturing key terrain, or achieving specific tactical goals. The player who meets the scenario’s victory conditions wins.

Special Rules & Edge Cases

Player Reference

Phase Actions
Initiative Determine first player
Movement Move units (cm-based measurement)
Ranged Combat Missile fire and spells at range
Melee Combat Close combat resolution
Morale Check unit morale

Scale: 100 feet per cm, 20 minutes per turn Type: Fantasy quasi-miniatures wargame with counters