BuyWord

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

BuyWord is a word game with an economic twist. Players pay cash to buy letter tiles, then form words to sell back at a profit. Both the cost of purchasing tiles and the payoff for selling words are based on the total number of pips (dots) on the tiles, squared. The player with the most money at the end wins.

Components

Setup

  1. Each player starts with $200 (2x $50, 3x $20, 2x $10, 3x $5, 5x $1). Remaining money forms the bank.
  2. Separate Wild tiles from letter tiles. Distribute Wild tiles by player count:
    • Solo: 8 wild tiles
    • 2 players: 4 each
    • 3 players: 3 each
    • 4 players: 2 each
  3. Place letter tiles in the bag.
  4. Determine the first Leader by any agreed method.

Turn Structure

The game is played in rounds. Each round has these phases:

1. Roll the Die

The Leader rolls the special die. The result (2-5, or Leader’s choice of 2-5) determines how many tiles each player draws this round.

2. Draw Tiles

Starting with the Leader, then clockwise, each player draws the indicated number of tiles from the bag. Drawn tiles must be kept separate from tiles held from previous rounds.

3. Buy Tiles

Starting with the Leader, each player decides whether to buy their drawn tiles.

4. Sell Words

After all players have bought or discarded, each player may form word(s) from any tiles they possess.

5. End of Round

Actions

Action Description
Buy tiles Pay (pips squared) to keep drawn tiles
Sell word Collect (pips squared) for a valid word
Hold tiles Keep up to 8 unsold tiles for future rounds

Scoring / Victory Conditions

End of Game

The final round occurs when the last letter tiles are drawn (there will usually be fewer than the die indicates). After all tiles are bought or removed, all players sell any words they can. Unused tiles are lost.

The player with the most money wins.

Solitaire benchmarks: $800 = fair, $900 = good, $1000 = outstanding.

Special Rules & Edge Cases

Player Reference

Pricing Formula: Total pips squared = cost to buy / value to sell

Total Pips Cost/Value ($)
1 1
2 4
3 9
4 16
5 25
6 36
7 49
8 64
9 81
10 100
11 121
12 144
13 169
14 196
15 225

Round Sequence:

  1. Leader rolls die
  2. All draw tiles
  3. All buy or discard
  4. All sell words
  5. Enforce 8-tile limit
  6. Pass die left