Overview
Bushido: Der Weg des Kriegers (Bushido: Way of the Warrior) is a board game set in feudal Japan where competing Daimyos aim to gain enough honor to become the next Emperor of Japan. This is not a conventional conquest game — loyalty, tradition, and honor matter more than land and victorious battles. Players take turns as the acting Daimyo, assigning roles to other players and managing territory, combat, and honor.
Components
- Game board depicting feudal Japan with provinces
- Role cards (Samurai, Bushi, Sensei, Hatamoto)
- Province tiles
- Honor tracks (Daimyo Honor and Samurai Honor)
- Combat katana tokens
- Month/round tracker
- Player screens and components
Setup
- Place the game board in the center of the table.
- Each player chooses a Daimyo and takes the corresponding player components.
- Distribute starting provinces to each player as indicated in the rules.
- Set the month tracker to Month 1.
- Set each player’s Daimyo Honor and Samurai Honor to their starting values.
- Shuffle and prepare the role cards.
Turn Structure
The game is played over 12 months (rounds). Each month, one player acts as the current Daimyo. During the Daimyo’s turn:
- Role Assignment: The current Daimyo assigns role cards to the other players.
- Role Actions: Each role performs their designated actions.
- Honor Adjustments: Honor is gained or lost based on the turn’s events.
- Next Daimyo: The Daimyo role rotates.
Actions
Roles and Their Functions:
- Samurai: Leads the Daimyo’s forces into combat. The Samurai fights battles on behalf of the Daimyo, and successful combat earns Samurai Honor.
- Bushi: Defends the Daimyo’s territory. The Bushi protects provinces from attack.
- Sensei: Provides counsel and utilizes special effects. The Sensei uses cards or abilities to aid the Daimyo’s strategy.
- Hatamoto (5-player games only): Has the option to lead a revolt against the Daimyo. This adds a betrayal element in larger games.
Honor System:
- Daimyo Honor: The main victory currency. Earned by holding provinces, converting Samurai Honor, or through other game effects.
- Samurai Honor: Earned through winning battles. Can be converted into Daimyo Honor.
- Combat Katanas: A surplus of combat katanas can also contribute to honor.
Territorial Conquest:
- The Daimyo directs military operations to conquer new provinces.
- Provinces generate resources and contribute to Daimyo Honor.
Scoring / Victory Conditions
- Immediate Victory: If a Daimyo reaches 50 Daimyo Honor at any point, they become the new Emperor and win the game immediately.
- End-Game Victory: If no one reaches 50 honor by the end of Month 12, the Daimyo with the highest Daimyo Honor total wins.
Special Rules & Edge Cases
- Role Assignment Strategy: The Daimyo chooses which roles to assign to other players, creating a dynamic of negotiation and strategy around who gets which role.
- Hatamoto Revolt: In 5-player games, the Hatamoto role introduces a possible betrayal — the player assigned this role can choose to revolt against the current Daimyo, adding tension and unpredictability.
- Honor Conversion: Players must decide when to convert Samurai Honor (earned in battle) into Daimyo Honor (needed to win). Timing this conversion is a key strategic decision.
- Not a Pure Conquest Game: The game emphasizes honor, tradition, and loyalty over pure territorial expansion. Winning battles is important, but the honor system determines the actual winner.
Player Reference
| Role |
Function |
Available |
| Samurai |
Leads combat for the Daimyo |
Always |
| Bushi |
Defends territory |
Always |
| Sensei |
Provides counsel and effects |
Always |
| Hatamoto |
May revolt against Daimyo |
5-player only |
Victory: Reach 50 Daimyo Honor (instant win) or highest honor after 12 months
Honor types: Daimyo Honor (victory points), Samurai Honor (from battles, convertible)