Bunny Kingdom

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bunny Kingdom is a drafting and territory control game where players are Rabbit Lords conquering a new world on behalf of the Bunny King. Over 4 rounds, players draft cards to claim territories on a 10x10 grid, construct cities, farm resources, and collect secret mission parchments. At the end of each round, players harvest Golden Carrots based on their Fiefs’ Strength and Wealth. After the final round, Parchments are revealed for bonus scoring. The player with the most Golden Carrots wins and is named “Big Ears.”

Components

Setup

  1. Place the New World board in the center. Each player chooses a color.
  2. Place one Rabbit per player on the 0 space of the Score Track.
  3. Sort City figurines and Building tokens near the board.
  4. Shuffle all 182 Exploration cards.
  5. Deal cards based on player count:
    • 2 players: 10 cards each
    • 3 players: 12 cards each
    • 4 players: 10 cards each

Turn Structure

The game plays over 4 Rounds, each with 3 phases:

Phase 1: Exploration (Card Drafting)

  1. Each player simultaneously selects 2 cards from their hand.
  2. Place selected cards face-down in front of you.
  3. Pass remaining hand to the neighbor (left in Rounds 1 and 3, right in Rounds 2 and 4).
  4. All players simultaneously reveal and resolve their 2 cards.
  5. Repeat until all cards are drafted.

Phase 2: Construction

After all cards are played, verify that all Buildings and Rabbits are correctly placed.

Phase 3: Harvest

Calculate Golden Carrots for each Fief:

Actions

Playing Territory Cards

Place one of your Rabbit figurines on the matching Territory on the board (identified by coordinates). You now control that Territory.

Playing Building Cards

Playing Provision Cards

Take 2 extra cards from the draw pile and add them to the cards you are currently drafting.

Playing Parchment Cards

Keep Parchments secret until end of Round 4. They score bonus Golden Carrots based on various conditions (e.g., producing 7+ of a Resource, controlling specific territories).

Scoring / Victory Conditions

Harvest Scoring (End of Each Round)

For each Fief: Strength x Wealth = Golden Carrots

A Fief with 0 Strength or 0 Wealth scores 0.

Parchment Scoring (End of Round 4)

Reveal all Parchments and score their bonus conditions. Examples include bonuses for producing large quantities of specific Resources, controlling many Territories, or having high-Strength Fiefs.

The player with the most Golden Carrots wins.

Special Rules & Edge Cases

Player Reference

Round Summary:

  1. Draft 2 cards → Pass hand → Reveal and play → Repeat
  2. Verify construction
  3. Harvest: Strength x Wealth per Fief

Passing Direction: | Round | Pass Direction | |——-|—————| | 1 | Left | | 2 | Right | | 3 | Left | | 4 | Right |

City Strengths: | City Type | Towers | Placement | |———–|——–|———–| | Strength 1 | 1 | Any controlled Territory | | Strength 2 | 2 | Any controlled Territory | | Strength 3 | 3 | Mountains only |

Basic Resources: | Terrain | Resource | |———|———-| | Sea | Fish | | Forest | Wood | | Field | Carrots | | Plains | None | | Mountain | None |